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Traits are obtained by upgrading equipment (weapons and armors) or by upgrading survivors traits to certain levels using survivor tokens (class tokens or hero tokens). Equipment can have up to 3 traits and survivors can have up to 5 traits. The maximum number of traits obtainable is thus 11.

Each equipment trait can be bronze, silver, or gold.

Character at 1star has one (personal) trait (trait start at L1):

  • (rejecting non-upgraded 1star character gives you 2 tokens)
  • Promote character to 2stars: 16 tokens

Character at 2stars have 2 (personal) traits (traits start at L1):

  • (rejecting non-upgraded 2star character gives you 8 tokens)
  • Upgrade trait from L1 to L2: 16 tokens
  • Promote character to 3stars: 60 tokens

Character at 3stars have 3 (personal) traits (traits start at L2):

  • (rejecting non-upgraded 3star character gives you 32 tokens)
  • Upgrade trait from L2 to L3: 60 tokens
  • Promote character to 4stars: ? tokens

Character at 4stars have 4 (personal) traits (traits start at L3):

  • (rejecting non-upgraded 4star character gives you 128 tokens??)
  • Upgrade trait from L3 to L4: 120 tokens
  • Promote character to 5stars: 250 tokens

Character at 5stars have 5 (personal) traits (traits start at L4):

  • Upgrade trait from L4 to L5: 250 tokens

Below is a list of some traits given by equipment or attained by survivors. (for hero traits, see Hero survivors)

Overwatch Edit

Overwatch is a competence that all survivor classes have. It is similar to traits, but is unlocked from beginning and does not count as one of the traits survivors learn/acquire when being promoted.

If a character has at least one AP (action point) left at the end of your turn, they automatically enter in overwatch mode for the zombie turn. They will attack one enemy that moves into the attack zone (one space all around the given survivor for melee, or within the respective range for survivors with guns). If the zombie is already next to the survivor, overwatch will fail.

Lucky trait Edit

The lucky trait is found on both characters and items.

Character Lucky trait:

  • L1 = Improves the chances that other traits will take effect by 10% (to re-confirm)
  • L2 = Improves the chances that other traits will take effect by 12% (re-confirmed in v.2.7.0.38 on 2017 September 15)
  • L3 = Improves the chances that other traits will take effect by 14% (re-confirmed in v.2.7.0.38 on 2017 September 15)
  • L4 = Improves the chances that other traits will take effect by 16% (re-confirmed in v.2.7.0.38 on 2017 September 15)
  • L5 = Improves the chances that other traits will take effect by 18% (re-confirmed in v.2.7.0.38 on 2017 September 16)
Weapon Lucky trait
Image Description
Lucky bronze
Improves the chances that other traits will take effect by 10%
Luck silver
Improves the chances that other traits will take effect by 15%
Luck gold
Improves the chances that other traits will take effect by 20%. (10%, 15% & 20% re-confirmed in v.2.7.0.38 on 2017 September 15)

WD NML update 2.2 "The Lucky trait now increases the chance that other percentage-based traits will take effect by the listed amount."

  • "If a Survivor and their Weapon both possess the Lucky trait, both traits will contribute their full values." (so character Lucky of 16% + weapon Lucky of 20% = total Lucky 36%)
  • "For example, if a Survivor has Threat Reduction at 75% and also has a total of 20% Luck from their survivor and weapon traits, the total chance for Threat Reduction is 90%. In this example, .75 [base chance] times 1.20 [20% luck bonus] = .90, or a total chance of 90%."

Also with update 2.2 "When a Survivor and their Armor both possess the Dodge trait, both traits will contribute their full values.

  • For example, a Survivor with 10% Dodge who is wearing armor that gives 5% Dodge will have a total of 15% chance to dodge incoming non-ranged attacks."

Source: Announcements: Combat Rebalancing in 2.2, posted by Teeceezy in October 2016.

So presumably if that survivor with 15% Dodge also had total luck of 20%, then total dodge would be 18%. (.15 * 1.2 = .18 = 18%)

The Luck percentage ... only affects the rolls the survivor makes, not the walkers' rolls. OldGoth Moderator, Staff November 2015

Attack strength Edit

General increase in damage Edit

Marksman trait Edit

The marksman trait is a character trait (ranged weapon characters only).

Marksman trait
Image Description
L1 Ranged attacks deal 5% more damage.
L2 Ranged attacks deal 7% more damage.
L3 Ranged attacks deal 10% more damage.
L4 Ranged attacks deal 12% more damage.
L5 Ranged attacks deal 15% more damage.
Causes the range weapon to do additional damage

Strong trait Edit

Strong trait is a melee character-only trait (that is not found on items).

Strong trait
Image Description
L1 Does 5% more damage with melee weapon (re-confirmed 2017 June 16 on version 2.6.0.20)
L2 Does 7% more damage with melee weapon
L3 Does 10% more damage with melee weapon. (re-confirmed 2017 June 15)
L4 Does 12% more damage with melee weapon
Increases the damage done by melee weapons

Lethal trait Edit

Lethal is a weapon trait (of both melee weapons and ranged weapons).

Lethal trait
Image Description
Dmg bronze 2
Weapon does 5% more damage
Dmg silver 2
Weapon does 10% more damage
Dmg gold 2
Weapon does 15% more damage
The Lethal trait grants 5%, 10%, and 15% damage bonus to the weapon
(does not affect the base damage of a survivor)

Numbers of 5, 10 and 15% reconfirmed in version 2.7.0.38 (on 2018 September 10).

Accurate trait Edit

Accurate trait
Image Description
(bronze) Increases critical chance by 5%
Critical chance silver 2
Increases critical chance by 10%
Critical chance gold 2
Increases critical chance by 15%
The Accurate trait augments the chance of Critical strikes by 5%, 10% or 15%
(does not apply to normal shots or body shots). The luck trait is additive to this one.

Destructive trait Edit

Destructive trait
Image Description
(bronze) Increases critical damage by 20%
Critical dmg silver 2
Increases critical damage by 40%
Critical dmg gold 2
Increases critical damage by 60%
The Destructive trait augments the damage done by critical strikes by 20%, 40% or 60%
(does not apply to normal shot or body shot).


Not-moving attack traits Edit

Power Strike trait Edit

Power Strike trait is a melee character-only trait.

  • L1 = Attacks made on your turn deal 20% more damage and have 20% better critical chance if you have not moved.
  • L2 = Attacks made on your turn deal 25% more damage and have 25% better critical chance if you have not moved.
  • L3 = Attacks made on your turn deal 30% more damage and have 30% better critical chance if you have not moved. (Confirmed 2017 June 15)

Sure Shot trait Edit

Sure Shot trait is a ranged-weapon character-only trait.

  • L1 = Attacks made on your turn have 20% greater critical chance if you have not moved. (Confirmed 2017 June 15)
  • L2 = Attacks made on your turn have 25% greater critical chance if you have not moved.
  • L3 = Attacks made on your turn have 30% greater critical chance if you have not moved.
  • L4 = Attacks made on your turn have 35% greater critical chance if you have not moved.

Ruthless trait Edit

The Ruthless trait is found on characters and armor (all classes)[1]. It was introduced with version 2.6 in 2017 June.

Ruthless character trait:

  • L1 = Your charge attacks deal +10% damage. (confirmed 2017 June 17)
  • L2 = Your charge attacks deal +13% damage. (confirmed 2017 June 19)
  • L3 = Your charge attacks deal +17% damage. (confirmed 2017 June 15)
  • L4 = Your charge attacks deal +21% damage. (confirmed 2017 July 10)
Ruthless armor trait
Image Description
(bronze) Your charge attacks deal +10% damage. (confirmed 2017 June 20)
(silver) Your charge attacks deal +20% damage. (confirmed 2017 July 6)
(gold)  ?
Increases the damage of your charge attacks by a percentage.

Vigilant trait Edit

Character trait.

  • L2 = Overwatch attack damage is increased by 24%.
  • L3 = Overwatch attack damage is increased by 28%.
  • L4 = Overwatch attack damage is increased by 32%.


Attack Range Edit

Large Caliber trait Edit

Hunter weapon trait only.

Large Caliber trait
Image Description
(bronze) Widens the hit area by 0.2 meters
Hunter range silver
Widens the hit area by 0.4 meters
(gold) Widens the hit area by 0.5 meters
Widens the hit area of the hunter weapon, making especially diagonal shots hit more walkers. This trait can only be found on hunter weapons.

High Powered trait Edit

Shooter weapon trait only.

High Powered trait
Image

Description

(bronze) Increases the range by 1 space (aka grid cell).
High powered silver
Increases range by 2 spaces.
(gold) Increases range by 3 spaces.
Increases the range of the shooter weapon from 1 up to 3 spaces. This trait can only be found on shooter weapons.

Wide Arc trait Edit

Warrior weapon trait only.

Wide Arc trait
Image Description
(bronze) Widens attack cone by 45 degrees
Wide arc silver
Widens attack cone by 90 degrees
(gold) Widens attack cone by 135 degrees
Increases the attack cone (aka arc) of the weapon. This trait can only be found on warrior weapons.

Wide Spread trait Edit

Assault weapon trait only.

Wide Spread trait
Image Description
(bronze) Widens attack cone by 15 degrees
Arc bonus silver
Widens attack cone by 32 degrees
(gold) Widens attack cone by 47 degrees
Widens the attack cone of the assault weapon. This trait can only be found on assault weapons.


Protection Edit

Health Boost trait Edit

Armor trait.

Health Boost trait
Image Description
(bronze) Increases character health by 5%
Health silver
Increases character health by 10%
Health gold
Increases character health by 15%
Increases character health. (The health bonus is not currently shown on your survivor but it does apply.)

Iron Skin trait Edit

This trait can be found on characters and armor.

Character Iron skin:

  • L1 : This survivor takes 5% less damage from attacks.
  • L2 : This survivor takes 7% less damage from attacks.
  • L3 : This survivor takes 10% less damage from attacks.
  • L4 : This survivor takes 12% less damage from attacks.
  • L5 : This survivor takes 15% less damage from attacks.
armor Iron Skin trait
Image Description
(bronze) Reduces the damage dealt by zombie by 5%.
Armor silver
Reduces the damage dealt by zombie by 10%.
Armor gold
Reduces the damage dealt by zombie by 15%.
Iron Skin trait of equipment reduces the damage inflicted by a zombie (on the character with the Iron Skin) by 5%, 10% or 15%.

Defensive Stance trait Edit

This trait can be found on characters.

Defensive Stance trait:

  • L1 : Increases damage resistance during Overwatch by 30%
  • L2 : Increases damage resistance during Overwatch by 34%
  • L3 : Increases damage resistance during Overwatch by 38%. (confirmed 2017 June 15)
  • L4 : Increases damage resistance during Overwatch by 42%. (confirmed 2017 June 20)

Dodge trait Edit

The dodge trait is found on both characters and armor

Character dodge trait

  • L1: Has a 5% chance of dodging a melee attack except while stunned or struggling.
  • L2: Has a 7% chance of dodging a melee attack except while stunned or struggling.
  • L3: Has a 10% chance of dodging a melee attack except while stunned or struggling.
  • L4: Has a 12% chance of dodging a melee attack except while stunned or struggling.


armor Dodge trait
Image Description
Dodging bronze
Has a 5% chance of dodging a melee attack.
Dodge silver
Has a 10% chance of dodging a melee attack.
Dodge gold
Has a 15% chance of dodging a melee attack.
Increases the chance for the survivor to dodge a hit by a walker (except while stunned or struggling.)

Bullet Dodge trait Edit

Bullet Dodge is a character trait.

Character bullet dodge trait

  • L1: 5% chance to dodge a ranged attack except while stunned or struggling.
  • L2: 7% chance to dodge a ranged attack except while stunned or struggling.
  • L3: 10% chance to dodge a ranged attack except while stunned or struggling. (confirmed in v.2.6.2.1 on 2017 July 16)
  • L4: 12% chance to dodge a ranged attack except while stunned or struggling.

Bulletproof trait Edit

Bulletproof is an armor trait.

  • bronze level: Increases the chance of bodyshot by 10%
  • silver level: Increases the chance of bodyshot by 20%
  • gold level: Increases the chance of bodyshot by 30%


Interruptor trait Edit

Interruptor trait
Image Description
Interrupt bronze 2
Overwatch attacks that are not Body Shots have a 60% chance of forcing the enemy to end their turn early.
(silver) Overwatch attacks that are not Body Shots have a 80% chance of forcing the enemy to end their turn early.
Interrupt gold 2
Overwatch attacks that are not Body Shots have a 100% chance of forcing the enemy to end their turn early.
The Interruptor trait grants a chance of interrupting the enemy after an Overwatch attack. The luck trait is additive to this one.

Stun Resistance trait Edit

Armor trait.

  • bronze: 25% chance to resist being stunned.
  • silver: 50% chance to resist being stunned.
  • gold: 75% chance to resist being stunned.

Wrestler trait Edit

Armor trait.

Wrestler trait
Image

Description

Struggle bronze
When struggling against a walker, you have 20% chance to kill it at the start of your turn.
Struggle silver
When struggling against a walker, you have 40% chance to kill it at the start of your turn.
(gold) When struggling against a walker, you have 60% chance to kill it at the start of your turn.
When struggling against a walker, you have a chance (20%, 40% or 60%) to kill it at the start of your turn.


Bonus event Edit

Concussion trait Edit

Bruiser weapon trait only.

Concussion trait
Image Description
(bronze) Your stunning attacks have a 20% chance of incapacitating the enemy for an additional turn.
Stun silver
Your stunning attacks have a 40% chance of incapacitating the enemy for an additional turn.
(gold) Your stunning attacks have a 60% chance of incapacitating the enemy for an additional turn.
Chance of increasing the stun duration by 1 turn.

Incendiary trait Edit

The Incendiary trait is a hunter weapon trait.

Incendiary trait
Image Description
(bronze) The hunter's attacks have an 30% chance to ignite the target.
(silver) The hunter's attacks have an 40% chance to ignite the target.
(gold) The hunter's attacks have an 50% chance to ignite the target.

Piercing trait Edit

The Piercing trait is a weapon trait. (only of ranged weapons)

Weapon Piercing trait
Image Description
(bronze) Reduces the chance that your attacks will result in Body Shots by 10%.
(silver) Reduces the chance that your attacks will result in Body Shots by 20%.
(gold) Reduces the chance that your attacks will result in Body Shots by 30%. (10%, 20%, and 30% confirmed in version 2.6.3.1 on 2017 July 30)

Punish trait Edit

The punish trait is a character trait.

  • L1: ?
  • L3: Free attack at the end of the enemy turn to a random adjacent enemy that deals 60% of regular damage.

Retaliate trait Edit

Retaliate silver

The retaliate trait is a character trait (and has not been found on weapons).

  • L1: Retaliates after being attacked once per turn. Does 25% of base damage.
  • L2: Retaliates after being attacked once per turn. Does 37% of base damage.
  • L3: Retaliates after being attacked once per turn. Does 50% of base damage.
  • L4: Retaliates after being attacked once per turn. Does 62% of base damage.
  • L5: Retaliates after being attacked once per turn. Does 75% of base damage.

If a zombie (or raider) attacks a survivor, and the survivor takes some damage the survivor will attack that zombie (or raider). (one retaliation per turn per character)

Revenge trait Edit

Revenge is a ranged-character trait (assault, hunters, & shooters)[1] . It was introduced with version 2.6 in 2017 June.

  • L1: When an ally is attacked by an enemy in range, make an attack against that enemy that deals 50% of normal damage.
  • L2: When an ally is attacked by an enemy in range, make an attack against that enemy that deals 53% of normal damage. (confirmed in v.2.6.1.3 on 2017 June 24)
  • L3: When an ally is attacked by an enemy in range, make an attack against that enemy that deals 56% of normal damage. (confirmed in v.2.6.2.1 on 2017 July 16)

Silenced trait Edit

Weapon trait (ranged weapons only):

  • bronze: Has a 10% chance of not creating threat.
  • silver: Has a 20% chance of not creating threat.
  • gold: Has a 30% chance of not creating threat.

(Daryl's crossbow has silver-level silenced, but has 30% chance of not creating threat.)

Swift Strike trait Edit

Scout weapon trait:

Swift Strike trait
Image Description
(bronze) After killing an enemy, you have a 20% chance of regaining an Action Point.
Extra move silver
After killing an enemy, you have a 30% chance of regaining an Action Point.
(gold) After killing an enemy, you have a 40% chance of regaining an Action Point.
Gives the scout a chance of a Free Action (extra AP) after killing an enemy.

Threat Reduction trait Edit

Scout weapon trait.

Threat Reduction trait
Image Description
(bronze) 25% chance when killing an enemy to reduce threat by 1.
(silver) 50% chance when killing an enemy to reduce threat by 1.
(gold) 75% chance when killing an enemy to reduce threat by 1.
Gives the scout a chance of reducing threat (of threat countdown) after killing an enemy.

See alsoEdit


References Edit

  1. 1.0 1.1 Updates Notes 2.6 - nextgames posted 2017 June 7 (edited June 13) to nextgames WD:NML forum. Retrieved 2017 June 24.

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