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Traits are obtained by upgrading equipment (weapons and armors) or by upgrading survivors traits to certain levels using survivor tokens (class tokens or hero tokens). Equipment can have up to 3 traits and survivors can have up to 5 traits. The maximum number of traits obtainable is thus 11.

Each equipment trait can be bronze, silver, or gold.

Character at 1star has one (personal) trait (trait start at L1):

  • (rejecting non-upgraded 1star character gives you 2 tokens)
  • Promote character to 2stars: 16 tokens

Character at 2stars have 2 (personal) traits (traits start at L1):

  • (rejecting non-upgraded 2star character gives you 8 tokens)
  • Upgrade trait from L1 to L2: 16 tokens
  • Promote character to 3stars: 60 tokens

Character at 3stars have 3 (personal) traits (traits start at L2):

  • (rejecting non-upgraded 3star character gives you 32 tokens)
  • Upgrade trait from L2 to L3: 60 tokens
  • Promote character to 4stars: 120 tokens

Character at 4stars have 4 (personal) traits (traits start at L3):

  • (rejecting non-upgraded 4star character gives you 128 tokens??)
  • Upgrade trait from L3 to L4: 120 tokens
  • Promote character to 5stars: 250 tokens

Character at 5stars have 5 (personal) traits (traits start at L4):

  • Upgrade trait from L4 to L5: 250 tokens

Character at one-pink star (6 stars?) have 5 (personal) traits (traits start at L5):

  • Promote character to two-pink-stars: 1000 tokens

Below is a list of some traits given by equipment or attained by survivors. (for hero traits, see Hero survivors)

Overwatch[]

Overwatch is a competence that all survivor classes have. It is similar to traits, but is unlocked from beginning and does not count as one of the traits survivors learn/acquire when being promoted.

If a character has at least one AP (action point) left at the end of your turn, they automatically enter in overwatch mode for the zombie turn. They will attack one enemy that moves into the attack zone (one space all around the given survivor for melee, or within the respective range for survivors with guns). If the zombie is already next to the survivor, overwatch will fail.

Lucky trait[]

The lucky trait is found on both characters and items.

Character Lucky trait:

  • L1 = Improves the chances that other traits will take effect by 10% (to re-confirm)
  • L2 = Improves the chances that other traits will take effect by 12% (re-confirmed in v.2.7.0.38 on 2017 September 15)
  • L3 = Improves the chances that other traits will take effect by 14% (re-confirmed in v.2.7.0.38 on 2017 September 15)
  • L4 = Improves the chances that other traits will take effect by 16% (re-confirmed in v.2.7.0.38 on 2017 September 15)
  • L5 = Improves the chances that other traits will take effect by 18% (re-confirmed in v.2.7.0.38 on 2017 September 16)
Weapon Lucky trait
Image Description
Lucky bronze
Improves the chances that other traits will take effect by 10%
Luck silver
Improves the chances that other traits will take effect by 15%
Luck gold
Improves the chances that other traits will take effect by 20%. (10%, 15% & 20% re-confirmed in v.2.7.0.38 on 2017 September 15)

WD NML update 2.2 "The Lucky trait now increases the chance that other percentage-based traits will take effect by the listed amount."

  • "If a Survivor and their Weapon both possess the Lucky trait, both traits will contribute their full values." (so character Lucky of 16% + weapon Lucky of 20% = total Lucky 36%)
  • "For example, if a Survivor has Threat Reduction at 75% and also has a total of 20% Luck from their survivor and weapon traits, the total chance for Threat Reduction is 90%. In this example, .75 [base chance] times 1.20 [20% luck bonus] = .90, or a total chance of 90%."

Also with update 2.2 "When a Survivor and their Armor both possess the Dodge trait, both traits will contribute their full values.

  • For example, a Survivor with 10% Dodge who is wearing armor that gives 5% Dodge will have a total of 15% chance to dodge incoming non-ranged attacks."

Source: Announcements: Combat Rebalancing in 2.2, posted by Teeceezy in October 2016.

So presumably if that survivor with 15% Dodge also had total luck of 20%, then total dodge would be 18%. (.15 * 1.2 = .18 = 18%)

The Luck percentage ... only affects the rolls the survivor makes, not the walkers' rolls. OldGoth Moderator, Staff November 2015

combination of Attack strength and protection[]

Sniper Harness trait[]

Armor trait. (added with version 2.8 in 2017 October)

Sniper Harness trait
Image Description
bronze Deal 15% more damage and take 10% less damage while in cover.
silver Deal 25% more damage and take 20% less damage while in cover.
gold Deal 35% more damage and take 30% less damage while in cover.

Attack strength[]

General increase in damage[]

Marksman trait[]

The marksman trait is a character trait (ranged weapon characters only).

Marksman trait
Image Description
L1 Ranged attacks deal 5% more damage.
L2 Ranged attacks deal 7% more damage.
L3 Ranged attacks deal 10% more damage.
L4 Ranged attacks deal 12% more damage.
L5 Ranged attacks deal 15% more damage.
Causes the range weapon to do additional damage

Strong trait[]

Strong trait is a melee character-only trait (that is not found on items).

Strong trait
Image Description
L1 Does 5% more damage with melee weapon (re-confirmed 2017 June 16 on version 2.6.0.20)
L2 Attacks deal 7% more weapon damage. (line updated on 2019 May 25 with version 3.2.0.82)
L3 Attacks deal 10% more weapon damage. (line updated on 2019 May 25 with version 3.2.0.82)
L4 Attacks deal 12% more weapon damage. (line updated on 2019 May 28 with version 3.2.0.82)
L5 Attacks deal 15% more weapon damage. (line updated on 2019 May 28 with version 3.2.0.82)
Increases the damage done by melee weapons

Lethal trait[]

Lethal is a weapon trait (of both melee weapons and ranged weapons).

Lethal trait
Image Description
Dmg bronze 2
Attacks deal 5% more weapon damage.
Dmg silver 2
Attacks deal 10% more weapon damage.
Dmg gold 2
Attacks deal 15% more weapon damage.
The Lethal trait grants 5%, 10%, and 15% damage bonus to the weapon
(does not affect the base damage of a survivor)

Numbers of 5, 10 and 15% reconfirmed in version 3.2.0.82 (on 2019 May 21).

Accurate trait[]

Accurate trait
Image Description
(bronze) Increases critical chance by 5%
Critical chance silver 2
Increases critical chance by 10%
Critical chance gold 2
Increases critical chance by 15%
The Accurate trait augments the chance of Critical strikes by 5%, 10% or 15%
(does not apply to normal shots or body shots). The luck trait is additive to this one.

Destructive trait[]

Destructive trait
Image Description
(bronze) Increases critical damage by 20%
Critical dmg silver 2
Increases critical damage by 40%
Critical dmg gold 2
Increases critical damage by 60%
The Destructive trait augments the damage done by critical strikes by 20%, 40% or 60%
(does not apply to normal shot or body shot).


Not-moving attack traits[]

Power Strike trait[]

Power Strike trait is a melee character-only trait.

  • L1 = Attacks made on your turn deal 20% more damage and have 20% better critical chance if you have not moved.
  • L2 = Attacks made on your turn deal 25% more damage and have 25% better critical chance if you have not moved.
  • L3 = Attacks made on your turn deal 30% more damage and have 30% better critical chance if you have not moved. (Confirmed 2017 June 15)

Total critical chance cannot exceed 90%. (included with descriptions of L2 and L3)

Sure Shot trait[]

Sure Shot trait is a ranged-weapon character-only trait.

  • L1 = Attacks made on your turn have 20% greater critical chance if you have not moved. (Confirmed 2017 June 15)
  • L2 = Attacks made on your turn have 25% greater critical chance if you have not moved.
  • L3 = Attacks made on your turn have 30% greater critical chance if you have not moved.
  • L4 = Attacks made on your turn have 35% greater critical chance if you have not moved.
  • L5 = Attacks made on your turn have 40% greater critical chance if you have not moved.

Point Blank Shot trait[]

Long-range weapon trait. (introduced in 2019?)

Point Blank Shot trait
Image Description
(bronze?) Attacks towards enemies within 1 space of you deal +20% additional weapon damage. (confirmed in version 3.4.1.12 on 2019 October 16)
(silver) Attacks towards enemies within 2 space(s) of you deal +30% additional weapon damage. (confirmed in version 3.6.0.31 on 2020 January 19)
(gold) Attacks towards enemies within 3 space(s) of you deal +40% additional weapon damage. (confirmed in version 3.6.0.31 on 2020 February 6)

Razor trait[]

Melee weapon trait. (introduced in October 2018??)

Razor trait
Image Description
(bronze) Reduces the chance that your attacks will result in Body Shots by 20%. Attacks ignore the first 10% of the target's Damage Reduction. (20% and 10% confirmed in v.2.12.1.7 on 2018 November 22)
(silver) Reduces the chance that your attacks will result in Body Shots by 30%. Attacks ignore the first 20% of the target's Damage Reduction. (30% and 20% re-confirmed in v.2.12.1.7 on 2018 November 13)
(gold) Reduces the chance that your attacks will result in Body Shots by 45%. Attacks ignore the first 30% of the target's Damage Reduction. (45% and 30% confirmed in v.2.12.1.7 on 2018 November 13)

Ruthless trait[]

The Ruthless trait is found on characters and armor (all classes)[1]. It was introduced with version 2.6 in 2017 June.

Ruthless character trait:

  • L1 = Your charge attacks deal +10% damage. (confirmed 2017 June 17)
  • L2 = Your charge attacks deal +13% damage. (confirmed 2017 June 19)
  • L3 = Your charge attacks deal +17% damage. (confirmed 2017 June 15)
  • L4 = Your charge attacks deal +21% damage. (confirmed 2017 July 10)
Ruthless armor trait
Image Description
(bronze) Your charge attacks deal +10% total damage. (re-confirmed with version 2.9.0.42)
(silver) Your charge attacks deal +20% total damage. (re-confirmed with version 2.9.0.42)
(gold) Your charge attacks deal +30% total damage. (confirmed with version 2.9.0.42)
Increases the damage of your charge attacks by a percentage. (all 3 armor levels confirmed with version 2.9.0.42 on 2018 January 30)

Vigilant trait[]

Character trait.

Vigilant trait
level Description
L2 Overwatch attack damage is increased by 24%.
L3 Overwatch attack total damage is increased by 28%. (line updated on 2019 May 25 with version 3.2.0.82)
L4 Overwatch attack total damage is increased by 32%. (line updated on 2019 May 25 with version 3.2.0.82)
L5 Overwatch attack total damage is increased by 35%. (line updated on 2019 May 25 with version 3.2.0.82)
L6 Overwatch attack total damage is increased by 38%. (line updated on 2019 May 25 with version 3.2.0.82)

Attack Range[]

Large Caliber trait[]

Hunter weapon trait only.

Large Caliber trait
Image Description
(bronze) Widens the hit area by 0.2 meters
Hunter range silver
Widens the hit area by 0.4 meters
(gold) Widens the hit area by 0.5 meters
Widens the hit area of the hunter weapon, making especially diagonal shots hit more walkers. This trait can only be found on hunter weapons.

High Powered trait[]

Shooter weapon trait only.

High Powered trait
Image

Description

(bronze) Increases the range by 1 space (aka grid cell).
High powered silver
Increases range by 2 spaces.
(gold) Increases range by 3 spaces.
Increases the range of the shooter weapon from 1 up to 3 spaces. This trait can only be found on shooter weapons.

Wide Arc trait[]

Warrior weapon trait only.

Wide Arc trait
Image Description
(bronze) Widens attack cone by 45 degrees
Wide arc silver
Widens attack cone by 90 degrees
(gold) Widens attack cone by 135 degrees
Increases the attack cone (aka arc) of the weapon. This trait can only be found on warrior weapons.

Wide Spread trait[]

Assault weapon trait only.

Wide Spread trait
Image Description
(bronze) Widens attack cone by 15 degrees
Arc bonus silver
Widens attack cone by 32 degrees
(gold) Widens attack cone by 47 degrees
Widens the attack cone of the assault weapon. This trait can only be found on assault weapons.


Protection[]

Health Boost trait[]

Armor trait.

Health Boost trait
Image Description
(bronze) Increases character health by 15%
Health silver
Increases character health by 20%
Health gold
Increases character health by 25%
Increases character health. (The health bonus is not currently shown on your survivor but it does apply.)

Updated numbers of 15, 20 and 25% noted in version 3.2.0.82 on 2019 May 21.

Iron Skin trait[]

This trait can be found on characters and armor.

Iron skin character trait
level Description
L1 This survivor takes 5% less damage from attacks. (re-confirmed on 2019 May 28 with version 3.2.0.82)
L2 This survivor takes 7% less damage from attacks.
L3 This survivor takes 10% less damage from attacks. (re-confirmed on 2019 May 28 with version 3.2.0.82)
L4 This survivor takes 12% less damage from attacks. (re-confirmed on 2019 May 28 with version 3.2.0.82)
L5 This survivor takes 15% less damage from attacks.
L6 This survivor takes 16% less damage from attacks. (confirmed on 2019 May 28 with version 3.2.0.82)
Total damage resistance cannot exceed 80%
armor Iron Skin trait
Image Description
(bronze) Reduces the damage dealt by zombie by 5%.
Armor silver
Reduces the damage dealt by zombie by 10%.
Armor gold
Reduces the damage dealt by zombie by 15%.
Iron Skin trait of equipment reduces the damage inflicted by a zombie (on the character with the Iron Skin) by 5%, 10% or 15%.

Defensive Stance trait[]

This trait can be found on characters.

Defensive Stance trait:

  • L1 : Increases damage resistance during Overwatch by 30%
  • L2 : Increases damage resistance during Overwatch by 34%
  • L3 : Increases damage resistance during Overwatch by 38%. (confirmed 2017 June 15)
  • L4 : Increases damage resistance during Overwatch by 42%. (confirmed 2017 June 20)

Dodge trait[]

The dodge trait is found on both characters and armor

Character dodge trait

  • L1: Has a 5% chance of dodging a melee attack except while stunned or struggling.
  • L2: Has a 7% chance of dodging a melee attack except while stunned or struggling.
  • L3: Has a 10% chance of dodging a melee attack except while stunned or struggling.
  • L4: Has a 12% chance of dodging a melee attack except while stunned or struggling.


armor Dodge trait
Image Description
Dodging bronze
Has a 5% chance of dodging a melee attack.
Dodge silver
Has a 10% chance of dodging a melee attack.
Dodge gold
Has a 15% chance of dodging a melee attack.
Increases the chance for the survivor to dodge a hit by a walker (except while stunned or struggling.)

Bullet Dodge trait[]

Bullet Dodge is a character trait.

Character bullet dodge trait

  • L1: 5% chance to dodge a ranged attack except while stunned or struggling.
  • L2: 7% chance to dodge a ranged attack except while stunned or struggling.
  • L3: 10% chance to dodge a ranged attack except while stunned or struggling. (confirmed in v.2.6.2.1 on 2017 July 16)
  • L4: 12% chance to dodge a ranged attack except while stunned or struggling.
  • L5: 15% chance to dodge a ranged attack except while stunned or struggling.

Bulletproof trait[]

Bulletproof is an armor trait.

  • bronze level: Increases the chance of bodyshot by 10%
  • silver level: Increases the chance of bodyshot by 20%
  • gold level: Increases the chance of bodyshot by 30%


Hazard Suit trait[]

Armor trait introduced with version 2.8 (2017 Oct)

Hazard Suit trait
Image Description
(bronze) Take 50% less damage from fire. All attacks against this survivor have a 10% chance to be Body Shots.
(silver) Take 60% less damage from fire. All attacks against this survivor have a 15% chance to be Body Shots.
(gold) Take 70% less damage from fire. All attacks against this survivor have a 20% chance to be Body Shots.

(Above Hazard numbers confirmed in version 2.9.0.42 on 2018 January 1)

Interruptor trait[]

Interruptor is a weapon trait, that can be trait of a weapon for any of the six classes.

Interruptor trait
Image Description
Interrupt bronze 2
Overwatch attacks that are not Body Shots have a 50% chance of forcing the enemy to end their turn early.
(silver) Overwatch attacks that are not Body Shots have a 55% chance of forcing the enemy to end their turn early.
Interrupt gold 2
Overwatch attacks that are not Body Shots have a 60% chance of forcing the enemy to end their turn early.
The Interruptor trait grants a chance of interrupting the enemy after an Overwatch attack. The luck trait is additive to this one.

Stun Resistance trait[]

Armor trait.

  • bronze: 25% chance to resist being stunned.
  • silver: 50% chance to resist being stunned.
  • gold: 75% chance to resist being stunned.

(Stun Resistance trait "re-balance" in version 2.8 in 2017 Oct. Chances still 25%, 50% and 75% so not sure what change was made.)

"Total stun resistance cannot exceed 75%". (with version 2.9.0.42 on 2018 January 30)

Wrestler trait[]

Armor trait.

Wrestler trait
Image Description
Struggle bronze
This survivor automatically attacks any walker it struggles with each turn, dealing 40% of total damage.
Struggle silver
This survivor automatically attacks any walker it struggles with each turn, dealing 65% of total damage. (reconfirmed with version 3.2.0.82 on 2019 May 21).
(gold) This survivor automatically attacks any walker it struggles with each turn, dealing 95% of total damage.
NOTE: Damage decreases each turn the struggle continues.

Wrestler trait changed ("re-balance") in version 2.8 in 2017 Oct.

Bonus event[]

Charging trait[]

Weapon trait for weapons of assault, bruiser, scout, and shooter classes. (and maybe warrior)

Charging trait
Image Description
(bronze) 10% chance to get an extra charge point from a kill, total damage for charge attacks is increased by 10%.
(silver) 20% chance to get an extra charge point from a kill, total damage for charge attacks is increased by 12%.
(gold) 30% chance to get an extra charge point from a kill, total damage for charge attacks is increased by 15%.

Numbers for Charging trait confirmed with version 3.2.0.82 on 2019 May 21.

Concussion trait[]

Bruiser weapon trait only. (and some Assault weapons starting circa 2018 October)

Concussion trait
Image Description
(bronze) Your stunning attacks have a 20% chance of incapacitating the enemy for an additional turn.
Stun silver
Your stunning attacks have a 40% chance of incapacitating the enemy for an additional turn.
(gold) Your stunning attacks have a 60% chance of incapacitating the enemy for an additional turn.
Chance of increasing the stun duration by 1 turn.


Critical Aim trait[]

Character trait.

Critical Aim trait
Image Description
L1 Normal attacks have 3% chance to stun a target regardless of Body Shot, and Critical Hits have 18% chance to stun a target. The stun lasts for 1 turn. (confirmed with version 3.6.0.31 on 2020 February 11)
L2 Normal attacks have 4% chance to stun a target regardless of Body Shot, and Critical Hits have 21% chance to stun a target. The stun lasts for 1 turn. (confirmed with version 3.4.1.12 on 2019 October 4)
L3 Normal attacks have 5% chance to stun a target regardless of Body Shot, and Critical Hits have 24% chance to stun a target. The stun lasts for 1 turn. (confirmed 2020 January 13 with version 3.5.2.4)

Follow Through trait[]

Follow Through trait
Image Description
L2 When defeating an enemy by dealing more damage than necessary, there is a 30% chance that 50% of the extra damage will be dealt to a random adjacent enemy. (confirmed on 2019 June 29 with version 3.3.0.55)
L3 When defeating an enemy by dealing more damage than necessary, there is a 35% chance that 50% of the extra damage will be dealt to a random adjacent enemy. (confirmed on 2019 July 1 with version 3.3.0.55)

Incendiary trait[]

The Incendiary trait is a hunter weapon trait.

Incendiary trait
Image Description
(bronze) The hunter's attacks have an 30% chance to ignite the target.
(silver) The hunter's attacks have an 40% chance to ignite the target.
(gold) The hunter's attacks have an 50% chance to ignite the target.

(30, 40 and 50% re-confirmed in version 2.10.0.74 on 2018 February 23)

Piercing trait[]

The Piercing trait is a weapon trait. (only of ranged weapons)

Weapon Piercing trait
Image Description
(bronze) Reduces the chance that your attacks will result in Body Shots by 10%.
(silver) Reduces the chance that your attacks will result in Body Shots by 20%.
(gold) Reduces the chance that your attacks will result in Body Shots by 30%. (10%, 20%, and 30% re-confirmed in version 2.10.0.74 on 2018 February 23)

Punish trait[]

The punish trait is a character trait. It is still in effect even if the survivor is stunned.

  • L1: Free attack at the end of the enemy turn to a random adjacent enemy that deals 50% of regular damage.
  • L2: Free attack at the end of the enemy turn to a random adjacent enemy that deals 55% of regular damage.
  • L3: Free attack at the end of the enemy turn to a random adjacent enemy that deals 60% of regular damage.
  • L4: Free attack at the end of the enemy turn to a random adjacent enemy that deals 65% of regular damage.

Retaliate trait[]

Retaliate silver

The retaliate trait is a character trait (and has not been found on weapons).

Retaliate trait
level Description
L1 Retaliates after being attacked once per turn, dealing 25% of total damage.

(line updated on 2019 October 6 with version 3.4.1.12)

L2 Retaliates after being attacked once per turn, dealing 37% of total damage. (line updated on 2019 May 25 with version 3.2.0.82)
L3 Retaliates after being attacked once per turn, dealing 50% of total damage. (line updated on 2019 May 25 with version 3.2.0.82)
L4 Retaliates after being attacked once per turn, dealing 62% of total damage. (line updated on 2019 May 25 with version 3.2.0.82)
L5 Retaliates after being attacked once per turn, dealing 75% of total damage. (line updated on 2019 May 25 with version 3.2.0.82)

If a zombie (or raider) attacks a survivor, and the survivor takes some damage the survivor will attack that zombie (or raider). (one retaliation per turn per character)

Revenge trait[]

Revenge is a ranged-character trait (assault, hunters, & shooters)[1] . It was introduced with version 2.6 in 2017 June.

  • L1: When an ally is attacked by an enemy in range, make an attack against that enemy that deals 50% of normal damage.
  • L2: When an ally is attacked by an enemy in range, make an attack against that enemy that deals 53% of normal damage. (confirmed in v.2.6.1.3 on 2017 June 24)
  • L3: When an ally is attacked by an enemy in range, make an attack against that enemy that deals 56% of normal damage. (confirmed in v.2.6.2.1 on 2017 July 16)

Silenced trait[]

Weapon trait (ranged weapons only):

  • bronze: Has a 10% chance of not creating threat.
  • silver: Has a 20% chance of not creating threat.
  • gold: Has a 30% chance of not creating threat.

(Daryl's crossbow has silver-level silenced, but has 30% chance of not creating threat.)

Swift Strike trait[]

Scout weapon trait:

Swift Strike trait
Image Description
(bronze) After killing an enemy, you have a 20% chance of regaining an Action Point.
Extra move silver
After killing an enemy, you have a 30% chance of regaining an Action Point.
(gold) After killing an enemy, you have a 40% chance of regaining an Action Point.
Gives the scout a chance of a Free Action (extra AP) after killing an enemy.


Tactical trait[]

The Tactical trait is a weapon trait. (only of melee weapons, except for the Winter Bow (Shooter Class))

Tactical trait
Image Description
(bronze) This survivor takes 5% less damage. They may also move after attacking if they did not move before attacking. Total damage resistance cannot exceed 80%. (confirmed in v.3.0.1.4 on 2019 January 24)
(silver) This survivor takes 10% less damage. They may also move after attacking if they did not move before attacking. Total damage resistance cannot exceed 80%. (confirmed in v.3.0.1.4 on 2019 January 14)
(gold) This survivor takes 15% less damage. They may also move after attacking if they did not move before attacking. Total damage resistance cannot exceed 80%. (confirmed in v.3.0.1.4 on 2019 January 14)

Threat Reduction trait[]

Scout weapon trait.

Threat Reduction trait
Image Description
(bronze) 25% chance when killing an enemy to reduce threat by 1.
(silver) 50% chance when killing an enemy to reduce threat by 1.
(gold) 75% chance when killing an enemy to reduce threat by 1.
Gives the scout a chance of reducing threat (of threat countdown) after killing an enemy.


Training Gear trait[]

Armor trait.

Training Gear trait
Image Description
(bronze) Get 20% more Experience (XP) from kills by this survivor.
(silver) Get 30% more Experience (XP) from kills by this survivor.
(gold) Get 40% more Experience (XP) from kills by this survivor.

See also[]


References[]

  1. 1.0 1.1 Updates Notes 2.6 - nextgames posted 2017 June 7 (edited June 13) to nextgames WD:NML forum. Retrieved 2017 June 24.
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