Weapons and armor are used by survivors to boost their attack and life. Each survivor joining the group starts with one armor and a weapon (both specific for their survivor class). If you retire a survivor you do not lose the equipment it has on. More and better equipment is found among the loot after missions or received as rewards after Daily Quests or as specific Episode rewards. Equipment can be upgraded or scrapped in the Workshop.
Each equipment has a level and a rarity (a number of stars signalling the upgrade possibilities) and possibly a number of locked or unlocked traits. The initial level also marks which minimum level survivor that can use this equipment and the level needed of the Workshop to do upgrades.
Note: You can have a maximum of 300 items (weapon & armor) in your inventory, the game will auto scrap items exceeding this limit. The current amount of items owned is indicated in your Workshop.
In the tables below each item lists the Damage or Protection it currently gives, the upgrade cost in XP and the alternate upgrade cost in Gold, as well as the amount of XP that is refunded if scrapped. Every equipment with a specific level and star count has the same upgrade costs and scrap value, whether it is untouched or upgraded to that level. Current damage or protection amount is also same for all equipment with a specific survivor class, level and star count. You can use the chart to see how much it will cost to maximize an equipment or upgrade to just a certain level and trait.
For example, if you want to upgrade a Legendary (gold/5 star) weapon from level 4 to level 5 (level upgrade does not change star count or initial level for survivor/workshop use) you can see the upgrade cost is 2519 XP (and additional time with the Workshop busy) or 29 Gold (instant upgrade). If the weapon was for Scout class, it will raise equipment damage count from 50 to 56 and unlock the level 5 trait if the equipment has one.
Rarity
The equipment rarity is marked by a number of stars. It defines the number of steps that an equipment can be upgraded and the trait qualities thus unlocked.
Common
equipment can be upgraded once, unlocking 1 bronze trait.
Uncommon
equipment can be upgraded two times, unlocking 2 bronze traits.
Rare
equipment can be upgraded three times, unlocking 1 bronze trait and 2 silver traits.
Epic
equipment can be upgraded three times, unlocking 2 silver traits and 1 gold trait.
Legendary
equipment can be upgraded three times, unlocking 1 silver trait and 2 gold traits.
Equipment upgrade costs
This table shows the upgrade cost in XP/Gold for one step up as well as scrap XP refund (in parantheses) at the initial level. It is the same amount for every equipment (weapons and armor). Upgrade time is the same for each level across the rarity columns.
It is not efficient to use equipment upgrades as an extra storage of XP (if XP storage happens to be full). Scrapping after upgrade refunds the same as would an un-upgraded item for that level plus 25% of what was spent on the upgrades. For example a 1 star level 5 has refund 330 XP and a level 6 refund 467 XP. The upgrade price of 3300 XP is thus not well spent for the 137 XP refund increase plus 25% of the upgrade (825 XP).
If you find exceptions to these rules, please make note in between (survivors type, equipment, Exp / gold).
Level
Upgrade Time
1->2
10 sec
70 / 2 (60)
76 / 2 (75)
83 / 2 (105)
90 / 2
97 / 2
2->3
5m
260 / 2 (120)
285 / 2 (150)
311 / 2 (210)
337 / 2 (300)
363 / 2 (420)
3->4
30m
810 / 11 (163)
890 / 11 (203)
971 / 12 (285)
1052 / 12
1133 / 13
4->5
1h
1800 / 25 (257)
1979 / 26 (321)
2159 / 27 (449)
2339 / 28
2519 / 29 (899)
5->6
1h30m
3300 / 37 (330)
3629 / 39 (412)
3959 / 42 (577)
4289 / 44 (825)
(1155)
6->7
2h15m
5500 / 59 (467)
6049 / 63 (583)
6599 / 67 (817)
7149 / 71 (1167)
7699 / 75 (1634)
7->8
3h
8700 / 88 (567)
9569 / 94 (708)
10.4k / 101 (992)
11.3k / 107 (1417)
12.1k / 113 (1984)
8->9
4h
13k / 127 (767)
14.2k / 146 (958)
15.5k / 146 (1342)
16.8k / 155 (1917)
18.1k / 164 (2684)
9->10
5h
20k / 185 (900)
21.9k / 200 (1125)
23.9K / 214 (1575)
25.9k / 228 (2250)
27.9k / 241 (3150)
10->11
6h15m
28k / 251 (1067)
30.7k / 270 (1333)
33.5k / 289 (1867)
36.3k / 307 (2667)
39.1k / 326 (3734)
11->12
7h30m
40k / 341 (1333)
43.9k / 368 (1666)
47.9k / 395 (2332)
51.9k / 421 (3332)
55.9k / 448 (4665)
12->13
9h
56k / 460 (1633)
61.5k / 497 (2041)
67.1k / 534 (2857)
72.7k / 572 (4082)
78.3k / 609 (5715)
13->14
10h30m
74k / 592 (1900)
81.3k / 641 (2375)
88.7k / 690 (3325)
96.1k / 739 (4750)
103k / 789 (6650)
14->15
12h15m
100k / 779 (2067)
110k / 845 (2583)
120k / 912 (3617)
129k / 978 (5167)
139k /1045 (7234)
15->16
14h
150k / 1125 (2333)
165k / 1225 (2916)
180k / 1325 (4082)
195k / 1425 (5832)
210k /1525 (8165)
16->17
16h
230k / 1674 (2667)
252k / 1827 (3333)
276k / 1980 (4667)
298k / 2133 (6667)
322k / 2286 (9334)
17->18
18h
375k / 2655 (2900)
412.5k / 2904 (3625)
450k /3154 (5075)
487.5k / 3403 (7250)
525k / 3653 (10.1k)
18->19
20h
500k / 3503 (3000)
550k / 3836 (3750)
600k / 4168 (5250)
650k / 4503 (7500)
700k / 4836 (10.5k)
19->20
20h
650k / 4501 (3300)
715k / 4934 (4125)
780k / 5366 (5775)
845k / 5820 (8250)
910k / 6253 (11.55k)
20->21
20h
800k / 5500 (3600)
880k / 6033 (4500)
960k / 6566 (6300)
1.04M / 7100 (9000)
1.12M / 7633 (12.6k)
21->22
20h
950k / 6500 (3900)
1.04M / 7133 (4875)
1.14M / 7766 (6825)
1.23M / 8400 (9750)
1.33M / 9033 (13.65k)
22->23
20h
1.10M / 7500 (4200)
1.21M / 8233 (5250)
1.32M / 8966 (7350)
1.43M / 9700 (10.5k)
1.54M / 10430
(14.7k)
23->24
20h
1.25M / 8500 (4500)
1.37M / 9333 (5625)
1.50M / 10.17k (7875)
1.62M / 11.0k
(11.25k)
1.75M / 11.83k
(15.75k)
24->25
20h
/ (4800)
/ (6000)
/ (8400)
/ (12.0k)
1.89M / 12.77k (16.8k)
25->26
2.03M / 13.70k ()
26->27
2.17M / 14.47k ()
Weapons
Scout
Scout Weapons
kitchen cleaver
kitchen knife (probably 1st knife you get)
butterfly knife
(image wanted)
combat knife
hunting knife
hammer
screwdriver
small axe
metal pipe
police baton
Beth's scissors
The Claw (a sickle)
The Ragtag (That's not a knife. This is a knife!)
Damage
Level
1
33
35
37
39
41
2
39
41
44
46
49
3
45
47
50
54
57
4
54
57
61
64
68
5
63
67
71
75
79
6
73
78
83
88
93
7
87
92
98
104
110
8
103
110
117
123
130
9
121
129
137
145
153
10
144
153
163
172
182
11
171
182
193
205
216
12
204
217
231
244
258
13
241
257
273
289
305
14
286
305
324
343
362
15
340
363
385
408
431
16
403
430
457
484
511
17
479
511
543
575
607
18
570
607
645
683
721
19
678
723
768
813
858
20
807
860
914
968
1022
21
960
1023
1087
1151
1215
22
1141
1217
1293
1369
1445
23
1357
1448
1538
1628
1718
24
1613
1721
1830
1936
2044
25
1920
2048
2178
2304
2432
26
2284
2437
2591
2741
2894
27
2717
2900
3084
3254
3443
italicized/underlined values are approximated
Bruiser
Bruiser Weapons
Rusty Crusher
Worn Bat
Lumberjack
Crowbar
The Dentist
Splatterer
Crusher
Lobotomizer
Damage
Level
1
17
19
21
24
26
2
19
23
25
28
31
3
23
26
29
32
36
4
28
32
35
39
43
5
33
37
41
46
50
6
39
44
48
53
58
7
46
52
57
63
69
8
55
62
68
75
82
9
64
72
80
89
97
10
76
86
95
105
115
11
91
102
113
125
136
12
108
122
135
149
163
13
128
144
160
177
193
14
152
171
190
210
229
15
181
204
226
249
272
16
215
242
268
295
322
17
255
287
319
351
383
18
303
341
380
417
455
19
361
406
451
497
542
20
430
484
537
591
645
21
511
609
639
703
767
22
608
684
760
837
913
23
723
814
905
995
1085
24
860
968
1075
1183
1291
25
1023
1152
1280
1408
1534
26
1217
1371
1523
1675
1825
27
1448
1631
1812
1994
2169
italicized/underlined values are approximated
Hunter
Hunter Weapons
.30-06 Falcon
.223 Lioness
old .308
old .30-06
old .223
old .22
.308 Hawk
7mm Harrier
Damage
Level
1
19
21
24
26
28
2
23
25
28
31
33
3
26
29
32
36
39
4
32
35
39
43
46
5
37
41
46
50
54
6
44
48
53
58
63
7
52
57
63
69
75
8
62
68
75
82
89
9
72
80
89
97
105
10
86
95
105
115
124
11
102
113
125
136
148
12
122
135
149
163
176
13
144
160
177
193
209
14
171
190
210
229
248
15
204
226
249
272
295
16
242
268
295
322
349
17
287
319
351
383
415
18
341
380
417
455
493
19
406
451
497
542
587
20
484
537
591
645
699
21
575
639
703
767
830
22
684
760
837
913
987
23
814
905
995
1085
1176
24
968
1075
1183
1291
1396
25
1152
1280
1408
1534
1662
26
1371
1523
1675
1825
1977
27
1631
1812
1994
2169
2350
italicized/underlined values are approximated
Warrior
Warrior Weapons
Bandit Cleaver
Giftshop Katana
Old Katana
Old machete
(image wanted)
Tactical machete
Worn Machete
Shovel
Cavalry Sabre
parang
Bill Hook
Damage
Level
1
21
24
26
28
30
2
25
28
31
33
36
3
29
32
36
39
41
4
35
39
43
46
50
5
41
46
50
54
58
6
48
53
58
63
68
7
57
63
69
75
81
8
68
75
82
89
96
9
80
89
97
105
113
10
95
105
115
124
133
11
113
125
136
148
159
12
135
149
163
176
189
13
160
177
193
209
225
14
190
210
229
248
267
15
226
249
272
295
317
16
268
295
322
349
376
17
319
351
383
415
448
18
379
417
455
493
531
19
451
497
542
587
632
20
537
591
645
699
753
21
639
703
767
830
893
22
760
837
913
987
1065
23
905
995
1085
1176
1266
24
1075
1183
1291
1396
1506
25
1280
1408
1534
1662
1790
26
1523
1675
1825
1977
2129
27
1812
1994
2169
2350
2531
italicized/underlined values are approximated
Shooter
Shooter Weapons
Old 7.62mm
7.62mm Cadet
9mm Sergent
Old .22
.44 Sheriff
Old .44
.45 Breach
old .50
Damage
Level
1
30
33
35
37
39
2
36
39
41
44
46
3
41
44
47
50
54
4
50
54
57
61
64
5
58
63
67
71
75
6
68
73
78
83
88
7
81
87
92
98
104
8
96
103
110
117
123
9
113
121
129
137
145
10
133
144
153
163
172
11
159
171
182
193
205
12
189
204
217
231
244
13
225
241
257
273
289
14
267
286
305
324
343
15
317
340
363
385
408
16
376
403
430
457
484
17
448
479
511
543
575
18
531
570
607
645
683
19
632
678
723
768
813
20
753
807
860
914
968
21
895
960
1023
1087
1151
22
1063
1141
1217
1293
1369
23
1266
1357
1448
1538
1628
24
1506
1613
1721
1830
1936
25
1790
1920
2048
2178
2302
26
2129
2284
2437
2591
2737
27
2531
2717
2900
3084
3254
italicized/underlined values are approximated
Assault
Assault Weapons
Defender AR99
old AR99
old FRN-78
Frontier FN
Frontier OFR
Liberator
old Patriot
Patriot T-89
old reliable
Republika AR
Damage
Level
1
17
19
21
24
26
2
19
23
25
28
31
3
23
26
29
32
36
4
28
32
35
39
43
5
33
37
41
46
50
6
39
44
48
53
58
7
46
52
57
63
69
8
55
62
68
75
82
9
64
72
81
89
97
10
76
86
95
105
115
11
91
102
113
125
136
12
108
122
135
149
163
13
128
144
160
177
193
14
152
171
190
210
229
15
181
204
226
249
272
16
215
242
268
295
322
17
255
287
319
351
383
18
303
341
380
417
455
19
361
406
451
497
542
20
430
484
537
591
645
21
511
575
639
703
767
22
608
684
760
837
913
23
723
814
905
995
1085
24
860
968
1075
1183
1291
25
1023
1152
1280
1408
1534
26
1217
1371
1523
1675
1825
27
1448
1631
1812
1994
2169
italicized/underlined values are approximated
|}
Armors
Scout
Scout Armor
Rugged Vest
Dented spendthrift's shirt (previously Worn Heavy Vest)
Armored spendthrift's shirt (previously Heavy Vest)
Pocketed Outcast Shirt
Bloodied Outcast Shirt
Armor amount
Level
1
22
24
26
28
30
2
26
28
31
33
36
3
30
32
35
38
41
4
36
39
43
46
50
5
42
46
50
54
58
6
49
53
58
63
68
7
58
63
69
75
81
8
69
75
82
89
96
9
81
89
97
105
113
10
96
105
115
124
134
11
114
125
136
148
159
12
136
149
163
176
190
13
161
177
193
209
225
14
191
210
229
248
267
15
227
249
272
295
317
16
269
295
322
349
376
17
320
351
383
415
447
18
380
417
455
493
531
19
452
497
542
587
632
20
538
591
645
699
753
21
639
702
766
830
894
22
760
835
911
987
1063
23
904
994
1084
1175
1265
24
1074
1181
1288
1396
1503
25
1278
1405
1533
1661
1787
26
1520
1672
1823
1976
2125
27
1808
1989
2168
2350
2526
italicized/underlined values are approximated
Bruiser
Bruiser Armor
Worn Basic Armor aka Patched Bulwark Armor
Basic Armor
Worn Heavy Armor aka Dented Fotress Armor
Reinforced Fortress Armor (was named Heavy Armor?)
Armor amount
Level
1
33
35
37
39
41
2
39
41
43
45
47
3
44
47
50
53
56
4
53
57
61
65
69
5
63
67
71
75
79
6
73
78
83
88
93
7
86
92
98
104
110
8
103
110
117
124
131
9
121
129
137
145
153
10
143
153
163
172
182
11
170
182
193
205
217
12
203
217
231
244
258
13
241
257
273
289
305
14
286
305
324
343
362
15
340
363
385
408
431
16
403
430
457
484
511
17
479
511
543
575
607
18
569
607
645
683
721
19
677
723
768
813
858
20
806
860
914
968
1022
21
958
1022
1086
1150
1214
22
1139
1215
1291
1362
1443
23
1356
1446
1536
1626
1717
24
1611
1718
1825
1933
2040
25
1917
2043
2170
2298
2428
26
2281
2428
2580
2734
2888
27
2714
2887
3068
3252
3436
italicized/underlined values are approximated