Weapons and armor are used by survivors to boost their attack and life. Each survivor joining the group starts with one armor and a weapon (both specific for their survivor class). If you retire a survivor you do not lose the equipment it has on. More and better equipment is found among the loot after missions or received as rewards after Daily Quests or as specific Episode rewards. Equipment can be upgraded or scrapped in the Workshop.
Each equipment has a level and a rarity (a number of stars signalling the upgrade possibilities) and possibly a number of locked or unlocked traits. The initial level also marks which minimum level survivor that can use this equipment and the level needed of the Workshop to do upgrades.
Note: You can have a maximum of 300 items (weapon & armor) in your inventory, the game will auto scrap items exceeding this limit. The current amount of items owned is indicated in your Workshop.
There is a wide variety of weapons for each class, but there are special weapons for each class. In each class, all special weapons in the game will be compiled.
Rarity[]
The equipment rarity is marked by a number of stars. It defines the number of steps that an equipment can be upgraded and the trait qualities thus unlocked.
Common
equipment can be upgraded once, unlocking 1 bronze trait.
Uncommon
equipment can be upgraded two times, unlocking 2 bronze traits.
Rare
equipment can be upgraded three times, unlocking 1 bronze trait and 2 silver traits.
Epic
equipment can be upgraded three times, unlocking 2 silver traits and 1 gold trait.
Legendary
equipment can be upgraded three times, unlocking 1 silver trait and 2 gold traits.
It is not efficient to use equipment upgrades as an extra storage of XP (if XP storage happens to be full). Scrapping after upgrade refunds the same as would an un-upgraded item for that level plus 25% of what was spent on the upgrades. For example a 1 star level 5 has refund 330 XP and a level 6 refund 467 XP. The upgrade price of 3300 XP is thus not well spent for the 137 XP refund increase plus 25% of the upgrade (825 XP).
If you find exceptions to these rules, please make note in between (survivors type, equipment, Exp / gold).
Weapons[]
Scout[]
Scout Weapons Damage[]
Level
1
33
35
37
39
41
2
39
41
44
46
49
3
45
47
50
54
57
4
54
57
61
64
68
5
63
67
71
75
79
6
73
78
83
88
93
7
87
92
98
104
110
8
103
110
117
123
130
9
121
129
137
145
153
10
144
153
163
172
182
11
171
182
193
205
216
12
204
217
231
244
258
13
241
257
273
289
305
14
286
305
324
343
362
15
340
363
385
408
431
16
403
430
457
484
511
17
479
511
543
575
607
18
570
607
645
683
721
19
678
723
768
813
858
20
807
860
914
968
1022
21
960
1023
1087
1151
1215
22
1141
1217
1293
1369
1445
23
1357
1448
1538
1628
1718
24
1613
1721
1830
1936
2044
25
1918
2046
2174
2302
2430
26
2281
2433
2585
2737
2889
27
2712
2892
3073
3254
3435
28
3224
3439
3654
3869
4084
29
3831
4089
4342
4600
4856
30
4558
4862
5166
5470
5774
31
5419
5780
6142
6503
6864
italicized/underlined values are approximated
Main Special Weapons
Special Weapons
Special Funcionality
Charge Attack
Kingdom Spear
Pitchfork
Reaches two spaces away. Attack at an angle to hit up to three enemies
Brain Stab
Bayonet Musket
Reaches two spaces away. Attack at an angle to hit up to three enemies.
Charge attack fires the musket in a similar manner to hunter's charge attack
Critical Attack
Crescent Edge
Attacks in a two space arc, covering the spaces to the front and front-right of the survivor. After killing an enemy, regain an Action Point once per turn
Brain Stab
Bruiser[]
Damage
Level
1
17
19
21
24
26
2
19
23
25
28
31
3
23
26
29
32
36
4
28
32
35
39
43
5
33
37
41
46
50
6
39
44
48
53
58
7
46
52
57
63
69
8
55
62
68
75
82
9
64
72
80
89
97
10
76
86
95
105
115
11
91
102
113
125
136
12
108
122
135
149
163
13
128
144
160
177
193
14
152
171
190
210
229
15
181
204
226
249
272
16
215
242
268
295
322
17
255
287
319
351
383
18
303
341
380
417
455
19
361
406
451
497
542
20
430
484
537
591
645
21
511
609
639
703
767
22
608
684
760
837
913
23
723
814
905
995
1085
24
860
968
1075
1183
1291
25
1023
1151
1278
1406
1534
26
1216
1368
1520
1673
1825
27
1446
1627
1808
1988
2169
28
1719
1934
2149
2364
2579
29
2055
2308
2561
2814
3067
30
2430
2734
3038
3342
3646
31
2889
3250
3612
3973
4335
italicized/underlined values are approximated[]
Main Special Weapons {| class="article-table" |+ !Special Weapons !Special Funcionality !Charge Attack |- |Morgan Staff Winter Hockey Stick |Attacks a three-space arc ahead of the user |Smash |- |Festive Lucille |Attacks a three-space arc ahead of the user, stunning all targets. Charge attack is an extra attack that stuns all targets and inflicts guaranteed Critical Hit in a three-space arc ahead of the user. You can perform a normal attack on the same turn after using the charge attack |Free Attack |- |Spiked Kingdom Shield |Attacks in a two space arc, covering the spaces to the front and front-left of the survivor. Attacks that are not Body Shots Stun and push targets back 1 space. if the targets collide with another enemy, they also get stunned (as long as it not stun-resistant) |Smash |- |Zweilander |Does more damage, but don't stun. |Smash |}
Hunter[]
Damage
Level
1
19
21
24
26
28
2
23
25
28
31
33
3
26
29
32
36
39
4
32
35
39
43
46
5
37
41
46
50
54
6
44
48
53
58
63
7
52
57
63
69
75
8
62
68
75
82
89
9
72
80
89
97
105
10
86
95
105
115
124
11
102
113
125
136
148
12
122
135
149
163
176
13
144
160
177
193
209
14
171
190
210
229
248
15
204
226
249
272
295
16
242
268
295
322
349
17
287
319
351
383
415
18
341
380
417
455
493
19
406
451
497
542
587
20
484
537
591
645
699
21
575
639
703
767
830
22
684
760
837
913
987
23
814
905
995
1085
1176
24
968
1075
1183
1291
1396
25
1151
1278
1406
1534
1662
26
1368
1520
1673
1825
1977
27
1627
1808
1988
2169
2350
28
1934
2149
2364
2579
2794
29
2308
2561
2814
3067
3322
30
2734
3038
3342
3646
3950
31
3250
3612
3973
4335
4696
italicized/underlined values are approximated[]
Main Special Weapons
Special Weapons
Special Funcionality
Charge Attack
Harpoon Gun
Charge attack is a critical hit and roots a single target for 1 turn. Requires 2 charge points. Has extra damage, compared to other Hunter weapons.
While rooted, the target cannot move.
Root
Shotgun
Shotgun's attacks are cone-shaped. Attacks towards enemies who are within 2 spaces of you deal +30% addicional weapon damage .
Critical Attack
RPG
Warrior[]
Damage
Level
1
21
24
26
28
30
2
25
28
31
33
36
3
29
32
36
39
41
4
35
39
43
46
50
5
41
46
50
54
58
6
48
53
58
63
68
7
57
63
69
75
81
8
68
75
82
89
96
9
80
89
97
105
113
10
95
105
115
124
133
11
113
125
136
148
159
12
135
149
163
176
189
13
160
177
193
209
225
14
190
210
229
248
267
15
226
249
272
295
317
16
268
295
322
349
376
17
319
351
383
415
448
18
379
417
455
493
531
19
451
497
542
587
632
20
537
591
645
699
753
21
639
703
767
830
893
22
760
837
913
987
1065
23
905
995
1085
1176
1266
24
1075
1183
1291
1396
1506
25
1278
1406
1534
1662
1790
26
1520
1673
1825
1977
2129
27
1808
1988
2169
2350
2531
28
2149
2364
2579
2794
3009
29
2561
2814
3067
3322
3578
30
3038
3342
3646
3950
4254
31
3612
3973
4335
4696
5058
italicized/underlined values are approximated[]
Shooter[]
Damage
Level
1
30
33
35
37
39
2
36
39
41
44
46
3
41
44
47
50
54
4
50
54
57
61
64
5
58
63
67
71
75
6
68
73
78
83
88
7
81
87
92
98
104
8
96
103
110
117
123
9
113
121
129
137
145
10
133
144
153
163
172
11
159
171
182
193
205
12
189
204
217
231
244
13
225
241
257
273
289
14
267
286
305
324
343
15
317
340
363
385
408
16
376
403
430
457
484
17
448
479
511
543
575
18
531
570
607
645
683
19
632
678
723
768
813
20
753
807
860
914
968
21
895
960
1023
1087
1151
22
1063
1141
1217
1293
1369
23
1266
1357
1448
1538
1628
24
1506
1613
1721
1830
1936
25
1790
1918
2046
2174
2302
26
2129
2281
2433
2585
2737
27
2531
2712
2892
3073
3254
28
3009
3224
3439
3654
3869
29
3578
3831
4089
4342
4600
30
4254
4558
4862
5166
5470
31
5058
5419
5780
6142
6508
italicized/underlined values are approximated[]
Assault[]
Damage
Level
1
17
19
21
24
26
2
19
23
25
28
31
3
23
26
29
32
36
4
28
32
35
39
43
5
33
37
41
46
50
6
39
44
48
53
58
7
46
52
57
63
69
8
55
62
68
75
82
9
64
72
81
89
97
10
76
86
95
105
115
11
91
102
113
125
136
12
108
122
135
149
163
13
128
144
160
177
193
14
152
171
190
210
229
15
181
204
226
249
272
16
215
242
268
295
322
17
255
287
319
351
383
18
303
341
380
417
455
19
361
406
451
497
542
20
430
484
537
591
645
21
511
575
639
703
767
22
608
684
760
837
913
23
723
814
905
995
1085
24
860
968
1075
1183
1291
25
1023
1151
1278
1406
1534
26
1216
1368
1520
1673
1825
27
1446
1627
1808
1988
2169
28
1719
1934
2149
2364
2579
29
2055
2308
2561
2814
3067
30
2430
2734
3038
3342
3646
31
2889
3250
3612
3973
4335
italicized/underlined values are approximated
|}
Armors[]
Scout[]
Scout Armor
Rugged Vest
Dented spendthrift's shirt (previously Worn Heavy Vest)
Armored spendthrift's shirt (previously Heavy Vest)
Pocketed Outcast Shirt
Bloodied Outcast Shirt
Armor amount
Level
1
22
24
26
28
30
2
26
28
31
33
36
3
30
32
35
38
41
4
36
39
43
46
50
5
42
46
50
54
58
6
49
53
58
63
68
7
58
63
69
75
81
8
69
75
82
89
96
9
81
89
97
105
113
10
96
105
115
124
134
11
114
125
136
148
159
12
136
149
163
176
190
13
161
177
193
209
225
14
191
210
229
248
267
15
227
249
272
295
317
16
269
295
322
349
376
17
320
351
383
415
447
18
380
417
455
493
531
19
452
497
542
587
632
20
538
591
645
699
753
21
639
702
766
830
894
22
760
835
911
987
1063
23
904
994
1084
1175
1265
24
1074
1181
1288
1396
1503
25
1277
1404
1532
1660
1787
26
1518
1669
1821
1973
2125
27
1805
1985
2165
2346
2526
28
2144
2359
2574
2789
3004
29
2560
2813
3066
3319
3572
30
3033
3337
3640
3944
4247
31
3609
3970
4330
4691
5051
italicized/underlined values are approximated[]
Bruiser[]
Bruiser Armor
Worn Basic Armor aka Patched Bulwark Armor
Basic Armor
Worn Heavy Armor aka Dented Fotress Armor
Reinforced Fortress Armor (was named Heavy Armor?)
Armor amount
Level
1
33
35
37
39
41
2
39
41
43
45
47
3
44
47
50
53
56
4
53
57
61
65
69
5
63
67
71
75
79
6
73
78
83
88
93
7
86
92
98
104
110
8
103
110
117
124
131
9
121
129
137
145
153
10
143
153
163
172
182
11
170
182
193
205
217
12
203
217
231
244
258
13
241
257
273
289
305
14
286
305
324
343
362
15
340
363
385
408
431
16
403
430
457
484
511
17
479
511
543
575
607
18
569
607
645
683
721
19
677
723
768
813
858
20
806
860
914
968
1022
21
958
1022
1086
1150
1214
22
1139
1215
1291
1362
1443
23
1356
1446
1536
1626
1717
24
1611
1718
1825
1933
2040
25
1915
2043
2170
2298
2426
26
2276
2428
2580
2732
2884
27
2707
2887
3068
3248
3429
28
3219
3433
3648
3863
4077
29
3830
4083
4338
4591
4848
30
4551
4854
5157
5461
5764
31
5412
5772
6133
6494
6855
italicized/underlined values are approximated[]