(+ "Kill walkers" x75. Partially move "Win challenge missions") |
(Add "Defend the camp" to section 2.12.) |
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!reward |
!reward |
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!description |
!description |
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+ | ! scope="row" style="text-align: center;" | Defend the camp |
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+ | | 10 × |
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+ | | 11.7 k XP |
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+ | | "Kill walkers outside your camp wall (not in combat)." |
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Revision as of 23:23, 4 October 2018
Daily quests are listed in Daily Quests tab under the Cup icon in Camp (top-left corner of Camp screen).
Version 2.12
You get a new set of four quests every 24 hours (reset around noon UTC), plus the daily "Complete All Daily Quests" quest. Each completed quest will give you a (quest) cup (if you claim the reward for that quest).
The top of the Daily Quests tab shows you a progress bar (example: 10/24) on the cups you have collected (ie. claimed) and which is the next crate (i.e what kind of crate)
Win 12 quest cups to unlock a gold crate.
Win 16 quest cups to unlock a class token crate ("contains Class Tokens for an unlocked Class").
Win 24 quest cups and win a hero token crate.
When you have won a crate and opened it, Daily Quests will refresh the progress bar and show you the next crate you are working towards.
(Cans aka supplies)
quest name | count | reward | description |
---|---|---|---|
Defend the camp | 10 × | 11.7 k XP | "Kill walkers outside your camp wall (not in combat)." |
Trade Goods Shop purchase | 1 × | 12.6 k cans | Purchase any item from the Trade goods shop. |
Kill walkers | 75 × | 10 gold | Kill any kind of walker in any mission. |
Kill walkers - assault | 30 × | 34.9 k XP | Kill walkers with an Assault. A kill is counted when an assault character makes the final, killing attack. |
Win challenge missions | 12 × | 2 radio phones | Win missions in Challenge mode. |
Version 2.11
quest name | count | reward | description |
---|---|---|---|
Complete all daily Quests | 4 × | 4 cups | "complete all daily quests" (before time runs out) |
Defend the camp | 10 × | 12.6 k cans | "Kill walkers outside your camp wall (not in combat)." |
Complete Distance missions | 6 × | 10 gas | "Win missions in The Distance" |
Complete missions - bruiser | 8 × | 10 gold | Win missions of any kind with at least 1 bruiser character in your team. |
Complete missions - hunter | 4 × | 10 gold or 34.9 k XP | Win missions of any kind with at least 1 hunter in your team. |
Complete missions - scout | 4 × | 34.9 k XP | Win missions of any kind with at least 1 scout in your team. |
Kill walkers - hunter | 60 × | 10 gas | Kill walkers with a hunter. A kill is counted when a hunter character makes the final, killing attack. |
Multi-kill 3 walkers | 4 × | 15 gold | Kill three walkers in a single attack. |
Win challenge missions | 12 × | 30 gold or tokens (example: 10 scout) | Win missions in Challenge mode. |
Version 2.10
quest name | count | reward | description |
---|---|---|---|
Radio call | 1 × | 11.7 k cans or 11.1 k XP | Make any radio call.
|
Charge abilities | 4 × | 32.9 k XP | "Use Charge attacks in any kind of mission. ..." (each charge attack you do counts towards goal) |
Complete missions | 4 × | 33 k cans or 32.9 k XP | Win missions in any game mode. |
Complete missions | 12 × | 2 radio phones or 5 hero tokens (Abraham or Daryl) or 10 class tokens (bruiser) | Win missions in any game mode. |
Complete missions - assault | 4 × | 33 k cans or 32.9 k XP | Win missions of any kind with at least 1 assault character in your team. |
Complete missions - scout | 4 × | 33 k cans | Win missions of any kind with at least 1 scout in your team. |
Complete missions - warrior | 4 × | 33 k cans or 32.9 k XP | Win missions of any kind with at least 1 warrior in your team. |
Complete missions - Dwight | 6 × | 10 gold | Win missions of any kind with Dwight in your team. |
Complete missions - Ezekiel | 6 × | 10 gold | Win missions of any kind with Ezekiel in your team. |
Complete missions - Jesus | 6 × | 10 gold | Win missions of any kind with Jesus in your team. |
Complete missions - Rosita | 6 × | 10 gold | Win missions of any kind with Rosita in your team. |
Complete missions - Rufus | 6 × | 10 gas | Win missions of any kind with Rufus in your team. |
Complete Distance missions | 6 × | 10 gold | "Win missions in The Distance" |
Complete Scavenge missions | 3 × | 33 k cans or 32.9 k XP | "Win Scavenge missions" |
Complete Scavenge missions | 6 × | 10 gold | "Win Scavenge missions" |
Win challenge missions | 12 × | 5 hero tokens (Abraham, Carl or Dwight) | Win missions in Challenge mode. |
Kill walkers | 40 × | 33 k cans | Kill any kind of walker in any mission. |
Kill walkers | 125 × | 25 gold or 2 radio phones or 10 class tokens (hunter or scout) | Kill any kind of walker in any mission. |
Kill walkers - hunter | 30 × | 33 k cans | Kill walkers with a hunter. A kill is counted when a hunter character makes the final, killing attack. |
Kill walkers - hunter | 60 × | 10 gold | Kill walkers with a hunter. A kill is counted when a hunter character makes the final, killing attack. |
Kill walkers - scout | 15 × | 33 k cans | Kill walkers with a scout. A kill is counted when a scout character makes the final, killing attack. |
Kill walkers - scout | 25 × | 2 radios | Kill walkers with a scout. (when a scout character makes the final, killing attack.) |
Kill walkers - warrior | 15 × | 32.9 k XP | Kill walkers with a warrior. A kill is counted when a warrior makes the final, killing attack. |
Kill walkers - warrior | 30 × | 10 gold | Kill walkers with a warrior. A kill is counted when a warrior makes the final, killing attack. |
Kill walkers - Abraham | 30 × | 2 radio phones | Kill walkers with Abraham. A kill is counted when Abraham makes the final, killing attack. |
Kill walkers - Carol | 15 × | 10 gas or 10 gold | Kill walkers with Carol. A kill is counted when Carol makes the final, killing attack. |
Kill walkers - Ezekiel | 25 × | 10 gas | Kill walkers with Ezekiel. A kill is counted when Ezekiel makes the final, killing attack. |
Kill walkers - Jesus | 25 × | 2 radio phones | Kill walkers with Jesus. A kill is counted when Jesusmakes the final, killing attack. |
Kill walkers - Morgan | 15 × | 10 gold | Kill walkers with Morgan. A kill is counted when Morgan makes the final, killing attack. |
Kill walkers - Rosita | 30 × | 10 gas | Kill walkers with Rosita. A kill is counted when Rosita makes the final, killing attack. |
Version 2.9
quest name | count | reward | description |
---|---|---|---|
Charge abilities | 4 × | 31 k cans | "Use Charge attacks in any kind of mission. ..." (each charge attack you do counts towards goal) |
Complete missions - assault | 8 × | 10 gold | Win missions of any kind with at least 1 assault character in your team. |
Complete missions - shooter | 4 × | 30.9 k XP | Win missions of any kind with at least 1 shooter in your team. |
Win challenge missions | 12 × | tokens (example: 10 hunter, 10 shooter, 5 Tara, or 5 Gabriel tokens ... or (ugh) 5 Governor tokens) | Win missions in Challenge mode. |
Kill walkers | 125 × | 5 Rosita tokens or 10 bruiser tokens | Kill any kind of walker in any mission. |
Kill walkers - shooter | 30 × | 10 gold | Kill walkers with a shooter. A kill is counted when a shooter makes the final, killing attack. |
Kill walkers - Abhraham | 30 × | 10 gold or 10 gas | Kill walkers with Abhraham. A kill is counted when Abhraham makes the final, killing attack. |
Kill walkers - Eugene | 15 × | 10 gold | Kill walkers with Eugene. A kill is counted when Eugene makes the final, killing attack. |
Kill walkers - Jesus | 25 × | 10 gold | Kill walkers with Jesus. A kill is counted when Jesus makes the final, killing attack. |
Kill walkers - Negan | 15 × | 10 gas or 10 gold | Kill walkers with Negan. A kill is counted when Negan makes the final, killing attack. |
Kill walkers - Tara | 25 × | 10 gas | Kill walkers with Tara. A kill is counted when Tara makes the final, killing attack. |
(slowly converting table below into 4-column table above, waiting for below quests to re-appear to copy correct quest descriptions)
quest | count | reward |
---|---|---|
Kill walkers - Daryl (walkers killed by Daryl) | count 30 | 10 gas |
Version 2.8
You get a new quest per 24 hours. It is based on the last time you were active when you got a new quest.
You can have a maximum of 3 daily quests in the list. After you complete the quest you need to collect it, else it will not be removed from the list. If you are assigned a quest that you did not want, it can be discarded 1 time per day and another random quest obtained immediately. You can discard quests even if they are started.
The standard reward when collected is gold bars (usually 10 gold, but sometimes 30 gold).
Note: It is possible within the same mission to do more than one repetition on a Quest (so far only "Kill 5 walkers" has this possibility). In that case each repeat will count for the Quest. It's also worth noting that if a mission is aborted or fails, achievements from that mission won't count for the quest(s).
Name | Count | Reward |
---|---|---|
Avoid struggle | 3x | 10 gold |
Complete a mission without walkers dying | 1x | 30 gold |
Complete challenge missions | 2x | 10 gold. |
Complete story missions | 2x | 30 gold. |
Get challenge stars | 15x | 30 gold |
Kill 5 walkers with one attack | 2x | 10 gold |
Take no injury | 2x | 30 gold |
Use melee weapons team | 3x | 10 gold |
Use ranged weapons team | 3x | 10 gold |
Use all-Assault team | 3x | 10 gold |
Use all-Hunter team | 3x | 10 gold |
Use all-Scout team | 3x | 10 gold |
Use all-Shooter team | 3x | 10 gold |
Use all-Warrior team | 3x | 10 gold |
Very old quest system (circa 2017?)
In the past the standard reward when collected was a single chest to open. The chest would reveal a ticket showing the reward (silver ticket would be 10 gold bars), the ticket value might vary, but examples are listed below.
Some quests also granted Weekly challenge stars as stated on the Quest (mentioned under Name in the table below). Many quests are made up from a task that needs to be repeated (see Count) before the quest is competed. You will get a challenge star for each of the Count completed in a challenge mission, if eligible. You would get a maximum of one Quest star per mission. If a mission is aborted or fails, even the Quest star bonus would be forfeit.
Name | Count | Reward |
---|---|---|
Complete Exploration Missions | 2x / 3x | Silver card |
Complete Story Missions | 2x | Silver card |
Complete Challenge Mission | 2x | Silver card |
Get Challenge Stars | 15x | Gold card |
Use Melee Weapons Team (gives stars in weekly challenges) | 3x | Silver card |
Use Ranged Weapons Team (gives stars in weekly challenges) | 3x | Silver card |
Use all-hunter team (gives stars in weekly challenges) | 3x | Gold card |
Use all-scout team (gives stars in weekly challenges) | 3x | Gold card |
Kill 5 Walkers With One Attack (gives stars in weekly challenges) | 2x | Gold card |
Do not Kill any walkers (gives stars in weekly challenges) | 1x | Gold card |
Take no injury | 2x | Gold card |
Avoid struggle | 3x | Silver card |