Daily quests are listed in Quest tab under the Cup icon in Camp.
Version 2.9 Edit
You get a new set of quests every 24 hours. Each completed quest will give you a cup (if you claim the reward for that quest).
Get 24 cups and win a crate (token crate).
Sometimes the next crate reward is a gold crate (requires 12 cups to unlock)
(Cans aka supplies)
|Complete all daily Quests||4 ×||4 cups||"complete all daily quests"|
|Defend the camp||10 ×||10.8 k cans (aka supplies)||"Kill walkers outside your camp wall (not in combat)."|
|Radio call||1 ×||10.8 k cans or 10.5 k XP||Make any radio call.|
|Trade Goods Shop purchase||1 ×||10.8 k cans or 10.5 k XP||Purchase any item from the Trade goods shop.|
|Charge abilities||4 ×||31 k cans or 30.9 k XP||"Use Charge attacks in any kind of mission. ..." (each charge attack you do counts towards goal)|
|Complete missions||4 ×||31 k cans||Win missions in any game mode.|
|Complete missions||12 ×||2 radio phones||Win missions in any game mode.|
|Complete missions - assault||8 ×||10 gold||Win missions of any kind with at least 1 assault character in your team.|
|Complete missions - hunter||4 ×||30.9 k XP||Win missions of any kind with at least 1 hunter in your team.|
|Complete missions - scout||4 ×||30.9 k XP||Win missions of any kind with at least 1 scout in your team.|
|Complete missions - shooter||4 ×||30.9 k XP||Win missions of any kind with at least 1 shooter in your team.|
|Complete missions - warrior||4 ×||30.9 k XP||Win missions of any kind with at least 1 warrior in your team.|
|Win challenge missions||12 ×||2 radio phones or 25 gold or tokens (example: 10 hunter, 10 shooter, 5 Tara, or 5 Gabriel tokens ... or (ugh) 5 Governor tokens)||Win missions in Challenge mode.|
|Complete Distance missions||6 ×||10 gold or 10 gas||"Win missions in The Distance"|
|Kill walkers||125 ×||5 Rosita tokens or 10 bruiser tokens or 25 gold||Kill any kind of walker in any mission.|
|Kill walkers - assault||30 ×||30.9 k XP||Kill walkers with an Assault. A kill is counted when an assault character makes the final, killing attack.|
|Kill walkers - scout||15 ×||30.9 k XP||Kill walkers with a scout. A kill is counted when a scout character makes the final, killing attack.|
|Kill walkers - shooter||30 ×||10 gold||Kill walkers with a shooter. A kill is counted when a shooter makes the final, killing attack.|
|Kill walkers - Eugene||15 ×||10 gold||Kill walkers with Eugene. A kill is counted when Eugene makes the final, killing attack.|
|Kill walkers - Jesus||25 ×||10 gold||Kill walkers with Jesus. A kill is counted when Jesus makes the final, killing attack.|
|Kill walkers - Negan||15 ×||10 gas or 10 gold||Kill walkers with Negan. A kill is counted when Negan makes the final, killing attack.|
|Kill walkers - Tara||25 ×||10 gas||Kill walkers with Tara. A kill is counted when Tara makes the final, killing attack.|
(slowly converting table below into 4-column table above, waiting for below quests to re-appear to copy correct quest descriptions)
|Kill walkers - Abraham (walkers killed by Abraham)||count 30||10 gas|
|Kill walkers - Daryl (walkers killed by Daryl)||count 30||10 gas|
Version 2.8 Edit
You get a new quest per 24 hours. It is based on the last time you were active when you got a new quest.
You can have a maximum of 3 daily quests in the list. After you complete the quest you need to collect it, else it will not be removed from the list. If you are assigned a quest that you did not want, it can be discarded 1 time per day and another random quest obtained immediately. You can discard quests even if they are started.
The standard reward when collected is gold bars (usually 10 gold, but sometimes 30 gold).
Note: It is possible within the same mission to do more than one repetition on a Quest (so far only "Kill 5 walkers" has this possibility). In that case each repeat will count for the Quest. It's also worth noting that if a mission is aborted or fails, achievements from that mission won't count for the quest(s).
|Avoid struggle||3x||10 gold|
|Complete a mission without walkers dying||1x||30 gold|
|Complete challenge missions||2x||10 gold.|
|Complete story missions||2x||30 gold.|
|Get challenge stars||15x||30 gold|
|Kill 5 walkers with one attack||2x||10 gold|
|Take no injury||2x||30 gold|
|Use melee weapons team||3x||10 gold|
|Use ranged weapons team||3x||10 gold|
|Use all-Assault team||3x||10 gold|
|Use all-Hunter team||3x||10 gold|
|Use all-Scout team||3x||10 gold|
|Use all-Shooter team||3x||10 gold|
|Use all-Warrior team||3x||10 gold|
Very old quest system (circa 2017?) Edit
In the past the standard reward when collected was a single chest to open. The chest would reveal a ticket showing the reward (silver ticket would be 10 gold bars), the ticket value might vary, but examples are listed below.
Some quests also granted Weekly challenge stars as stated on the Quest (mentioned under Name in the table below). Many quests are made up from a task that needs to be repeated (see Count) before the quest is competed. You will get a challenge star for each of the Count completed in a challenge mission, if eligible. You would get a maximum of one Quest star per mission. If a mission is aborted or fails, even the Quest star bonus would be forfeit.
|Complete Exploration Missions||2x / 3x||Silver card|
|Complete Story Missions||2x||Silver card|
|Complete Challenge Mission||2x||Silver card|
|Get Challenge Stars||15x||Gold card|
|Use Melee Weapons Team (gives stars in weekly challenges)||3x||Silver card|
|Use Ranged Weapons Team (gives stars in weekly challenges)||3x||Silver card|
|Use all-hunter team (gives stars in weekly challenges)||3x||Gold card|
|Use all-scout team (gives stars in weekly challenges)||3x||Gold card|
|Kill 5 Walkers With One Attack (gives stars in weekly challenges)||2x||Gold card|
|Do not Kill any walkers (gives stars in weekly challenges)||1x||Gold card|
|Take no injury||2x||Gold card|
|Avoid struggle||3x||Silver card|