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Daily quests are listed in Quest tab under the Cup icon in Camp.

Version 2.9 Edit

You get a new set of quests every 24 hours. Each completed quest will give you a cup (if you claim the reward for that quest).

Get 24 cups and win a crate (token crate).

Sometimes the next crate reward is a gold crate (requires 12 cups to unlock)

(Cans aka supplies)

quest name count reward description
Complete all daily Quests 4 × 4 cups "complete all daily quests"
Defend the camp 10 × 10.8 k cans (aka supplies) "Kill walkers outside your camp wall (not in combat)."
Radio call 1 × 10.8 k cans or 10.5 k XP Make any radio call.
Trade Goods Shop purchase 1 × 10.8 k cans or 10.5 k XP Purchase any item from the Trade goods shop.
Charge abilities 4 × 31 k cans or 30.9 k XP "Use Charge attacks in any kind of mission. ..." (each charge attack you do counts towards goal)
Complete missions 4 × 31 k cans Win missions in any game mode.
Complete missions 12 × 2 radio phones Win missions in any game mode.
Complete missions - assault 8 × 10 gold Win missions of any kind with at least 1 assault character in your team.
Complete missions - hunter 4 × 30.9 k XP Win missions of any kind with at least 1 hunter in your team.
Complete missions - scout 4 × 30.9 k XP Win missions of any kind with at least 1 scout in your team.
Complete missions - shooter 4 × 30.9 k XP Win missions of any kind with at least 1 shooter in your team.
Complete missions - warrior 4 × 30.9 k XP Win missions of any kind with at least 1 warrior in your team.
Win challenge missions 12 × 2 radio phones or 25 gold or tokens (example: 10 hunter, 10 shooter, 5 Tara, or 5 Gabriel tokens ... or (ugh) 5 Governor tokens) Win missions in Challenge mode.
Complete Distance missions 6 × 10 gold or 10 gas "Win missions in The Distance"
Kill walkers 125 × 5 Rosita tokens or 10 bruiser tokens or 25 gold Kill any kind of walker in any mission.
Kill walkers - assault 30 × 30.9 k XP Kill walkers with an Assault. A kill is counted when an assault character makes the final, killing attack.
Kill walkers - scout 15 × 30.9 k XP Kill walkers with a scout. A kill is counted when a scout character makes the final, killing attack.
Kill walkers - shooter 30 × 10 gold Kill walkers with a shooter. A kill is counted when a shooter makes the final, killing attack.
Kill walkers - Eugene 15 × 10 gold Kill walkers with Eugene. A kill is counted when Eugene makes the final, killing attack.
Kill walkers - Jesus 25 × 10 gold Kill walkers with Jesus. A kill is counted when Jesus makes the final, killing attack.
Kill walkers - Negan 15 × 10 gas or 10 gold Kill walkers with Negan. A kill is counted when Negan makes the final, killing attack.
Kill walkers - Tara 25 × 10 gas Kill walkers with Tara. A kill is counted when Tara makes the final, killing attack.


(slowly converting table below into 4-column table above, waiting for below quests to re-appear to copy correct quest descriptions)

quest count reward
Kill walkers - Abraham (walkers killed by Abraham) count 30 10 gas
Kill walkers - Daryl (walkers killed by Daryl) count 30 10 gas

Version 2.8 Edit

You get a new quest per 24 hours. It is based on the last time you were active when you got a new quest.

You can have a maximum of 3 daily quests in the list. After you complete the quest you need to collect it, else it will not be removed from the list. If you are assigned a quest that you did not want, it can be discarded 1 time per day and another random quest obtained immediately. You can discard quests even if they are started.

The standard reward when collected is gold bars (usually 10 gold, but sometimes 30 gold).

Note: It is possible within the same mission to do more than one repetition on a Quest (so far only "Kill 5 walkers" has this possibility). In that case each repeat will count for the Quest. It's also worth noting that if a mission is aborted or fails, achievements from that mission won't count for the quest(s).

Name Count Reward
Avoid struggle 3x 10 gold
Complete a mission without walkers dying 1x 30 gold
Complete challenge missions 2x 10 gold.
Complete story missions 2x 30 gold.
Get challenge stars 15x 30 gold
Kill 5 walkers with one attack 2x 10 gold
Take no injury 2x 30 gold
Use melee weapons team 3x 10 gold
Use ranged weapons team 3x 10 gold
Use all-Assault team 3x 10 gold
Use all-Hunter team 3x 10 gold
Use all-Scout team 3x 10 gold
Use all-Shooter team 3x 10 gold
Use all-Warrior team 3x 10 gold


Very old quest system (circa 2017?) Edit

In the past the standard reward when collected was a single chest to open. The chest would reveal a ticket showing the reward (silver ticket would be 10 gold bars), the ticket value might vary, but examples are listed below.

Some quests also granted Weekly challenge stars as stated on the Quest (mentioned under Name in the table below). Many quests are made up from a task that needs to be repeated (see Count) before the quest is competed. You will get a challenge star for each of the Count completed in a challenge mission, if eligible. You would get a maximum of one Quest star per mission. If a mission is aborted or fails, even the Quest star bonus would be forfeit.

Name Count Reward
Complete Exploration Missions 2x / 3x Silver card
Complete Story Missions 2x Silver card
Complete Challenge Mission 2x Silver card
Get Challenge Stars 15x Gold card
Use Melee Weapons Team (gives stars in weekly challenges) 3x Silver card
Use Ranged Weapons Team (gives stars in weekly challenges) 3x Silver card
Use all-hunter team (gives stars in weekly challenges) 3x Gold card
Use all-scout team (gives stars in weekly challenges) 3x Gold card
Kill 5 Walkers With One Attack (gives stars in weekly challenges) 2x Gold card
Do not Kill any walkers (gives stars in weekly challenges) 1x Gold card
Take no injury 2x Gold card
Avoid struggle 3x Silver card

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