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Daily quests are listed in Daily Quests tab under the Cup icon in Camp (top-left corner of Camp screen).

Version 2.12 Edit

You get a new set of four quests every 24 hours (reset around noon UTC), plus the daily "Complete All Daily Quests" quest. Each completed quest will give you a (quest) cup (if you claim the reward for that quest).

The top of the Daily Quests tab shows you a progress bar (example: 10/24) on the cups you have collected (ie. claimed) and which is the next crate (i.e what kind of crate)

Win 12 quest cups to unlock a gold crate.

Win 16 quest cups to unlock a class token crate ("contains Class Tokens for an unlocked Class").

Win 24 quest cups and win a hero token crate.

When you have won a crate and opened it, Daily Quests will refresh the progress bar and show you the next crate you are working towards.

(Cans aka supplies)

quest name count reward description
Complete all daily Quests 4 × 4 cups "complete all daily quests" (before time runs out)
camp quests
Defend the camp 10 × 12.6 k cans or 11.7 k XP "Kill walkers outside your camp wall (not in combat)."
Radio call 1 × 12.6 k cans or 11.7 k XP Make any radio call.
Trade Goods Shop purchase 1 × 12.6 k cans or 11.7 k XP Purchase any item from the Trade goods shop.
missions quests
Charge abilities 4 × 35 k cans or 34.9 k XP "Use Charge attacks in any kind of mission. ..." (each charge attack you do counts towards goal)
Charge abilities 8 × 10 gas "Use Charge attacks in any kind of mission. ..." (each charge attack you do counts towards goal)
Complete Distance missions 6 × 10 gas or 10 gold or 2 radio phones "Win missions in The Distance"
Complete missions 4 × 35 k cans or 34.9 k XP Win missions in any game mode.
Complete missions 8 × 10 gold Win missions in any game mode.
Complete missions 12 × 2 radio phones or 10 class tokens (assault, hunter or shooter) or 5 hero tokens (Carol or Maggie) Win missions in any game mode.
Complete missions - assault 4 × 35 k cans or 34.9 k XP Win missions of any kind with at least 1 assault character in your team.
Complete missions - assault 8 × 10 gas Win missions of any kind with at least 1 assault character in your team.
Complete missions - bruiser 4 × 35 k cans or 2 radio phones Win missions of any kind with at least 1 bruiser character in your team.
Complete missions - hunter 4 × 35 k cans or 34.9 k XP Win missions of any kind with at least 1 hunter in your team.
Complete missions - scout 4 × 35 k cans or 34.9 k XP Win missions of any kind with at least 1 scout in your team.
Complete missions - shooter 4 × 35 k cans or 34.9 k XP Win missions of any kind with at least 1 shooter in your team.
Complete missions - warrior 4 × 34.9 k XP Win missions of any kind with at least 1 warrior in your team.
Complete missions - warrior 8 × 10 gold Win missions of any kind with at least 1 warrior character in your team.
Complete missions - Daryl 6 × 10 gold Win missions of any kind with Daryl in your team.
Complete missions - Dwight 6 × 2 radio phones Win missions of any kind with Dwight in your team.
Complete missions - Rufus 6 × 10 gold Win missions of any kind with Rufus in your team.
Complete missions - Sasha 6 × 2 radio phones Win missions of any kind with Sasha in your team.
Kill walkers 40 × 35 k cans or 34.9 k XP Kill any kind of walker in any mission.
Kill walkers 75 × 10 gas or 10 gold Kill any kind of walker in any mission.
Kill walkers 125 × 25 gold or 2 radio phones or 10 bruiser tokens Kill any kind of walker in any mission.
Kill walkers - assault 30 × 34.9 k XP Kill walkers with an Assault. A kill is counted when an assault character makes the final, killing attack.
Kill walkers - assault 60 × 10 gas Kill walkers with an Assault. A kill is counted when an assault character makes the final, killing attack.
Kill walkers - bruiser 25 × 10 gas Kill walkers with a bruiser. A kill is counted when a bruiser character makes the final, killing attack.
Kill walkers - hunter 30 × 35 k cans or 34.9 k XP Kill walkers with a hunter. A kill is counted when a hunter character makes the final, killing attack.
Kill walkers - scout 15 × 34.9 k XP Kill walkers with an scout. A kill is counted when an scout character makes the final, killing attack.
Kill walkers - shooter 30 × 10 gas or 10 gold or 2 radio phones Kill walkers with a shooter. A kill is counted when a shooter makes the final, killing attack.
Kill walkers - warrior 15 × 34.9 k XP Kill walkers with a warrior. A kill is counted when a warrior makes the final, killing attack.
Kill walkers - warrior 30 × 2 radio phones Kill walkers with a warrior. A kill is counted when a warrior makes the final, killing attack.
Kill walkers - Abraham 30 × 10 gas Kill walkers with Abraham. A kill is counted when Abraham makes the final, killing attack.
Kill walkers - Daryl 30 × 10 gas Kill walkers with Daryl. A kill is counted when Daryl makes the final, killing attack.
Kill walkers - Eugene 15 × 10 gold Kill walkers with Eugene. A kill is counted when Eugene makes the final, killing attack.
Kill walkers - Ezekiel 25 × 10 gas Kill walkers with Ezekiel. A kill is counted when Ezekiel makes the final, killing attack.
Kill walkers - Glenn 15 × 10 gold Kill walkers with Glenn. A kill is counted when Glenn makes the final, killing attack.
Kill walkers - Maggie 30 × 10 gas or 2 radio phones Kill walkers with Maggie. A kill is counted when Maggie makes the final, killing attack.
Kill walkers - Michonne 25 × 2 radio phones Kill walkers with Michonne. A kill is counted when Michonne makes the final, killing attack.
Kill walkers - Morgan 15 × 2 radio phones Kill walkers with Morgan. A kill is counted when Morgan makes the final, killing attack.
Kill walkers - Rick 25 × 10 gas Kill walkers with Rick. A kill is counted when Rick makes the final, killing attack.
Kill walkers - Rosita 30 × 10 gas Kill walkers with Rosita. A kill is counted when Rosita makes the final, killing attack.
Kill walkers - Rufus 30 × 10 gas or 10 gold Kill walkers with Rufus. A kill is counted when Rufus makes the final, killing attack.
Kill walkers - Sasha 30 × 10 gas Kill walkers with Sasha. A kill is counted when Sasha makes the final, killing attack.
Kill walkers - Tara 25 × 10 gas Kill walkers with Tara. A kill is counted when Tara makes the final, killing attack.
Win challenge missions 8 × 10 gas or 10 gold Win missions in Challenge mode.
Win challenge missions 12 × 25 gold or 2 radio phones or 10 class tokens (example: assault, bruiser, hunter, scout or shooter) or 5 hero tokens (Abraham, Carol, Glenn, Merle, Rick or Rufus) ... or (ugh) 5 Governor tokens. Win missions in Challenge mode.

Version 2.11 Edit

quest name count reward description
Complete missions - bruiser 8 × 10 gold Win missions of any kind with at least 1 bruiser character in your team.
Complete missions - hunter 4 × 10 gold Win missions of any kind with at least 1 hunter in your team.
Kill walkers - hunter 60 × 10 gas Kill walkers with a hunter. A kill is counted when a hunter character makes the final, killing attack.
Multi-kill 3 walkers 4 × 15 gold Kill three walkers in a single attack.


Version 2.10 Edit

quest name count reward description
Complete missions 4 × 33 k cans Win missions in any game mode.
Complete missions 12 × 5 hero tokens (Abraham or Daryl) or 10 class tokens (bruiser) Win missions in any game mode.
Complete missions - warrior 4 × 33 k cans Win missions of any kind with at least 1 warrior in your team.
Complete missions - Dwight 6 × 10 gold Win missions of any kind with Dwight in your team.
Complete missions - Ezekiel 6 × 10 gold Win missions of any kind with Ezekiel in your team.
Complete missions - Jesus 6 × 10 gold Win missions of any kind with Jesus in your team.
Complete missions - Rosita 6 × 10 gold Win missions of any kind with Rosita in your team.
Complete missions - Rufus 6 × 10 gas Win missions of any kind with Rufus in your team.
Complete Scavenge missions 3 × 33 k cans or 32.9 k XP "Win Scavenge missions"
Complete Scavenge missions 6 × 10 gold "Win Scavenge missions"
Win challenge missions 12 × 5 hero tokens (Carl or Dwight) Win missions in Challenge mode.
Kill walkers 125 × 10 class tokens (hunter or scout) Kill any kind of walker in any mission.
Kill walkers - hunter 60 × 10 gold Kill walkers with a hunter. A kill is counted when a hunter character makes the final, killing attack.
Kill walkers - scout 15 × 33 k cans Kill walkers with a scout. A kill is counted when a scout character makes the final, killing attack.
Kill walkers - scout 25 × 2 radios Kill walkers with a scout. (when a scout character makes the final, killing attack.)
Kill walkers - warrior 30 × 10 gold Kill walkers with a warrior. A kill is counted when a warrior makes the final, killing attack.
Kill walkers - Abraham 30 × 2 radio phones Kill walkers with Abraham. A kill is counted when Abraham makes the final, killing attack.
Kill walkers - Carol 15 × 10 gas or 10 gold Kill walkers with Carol. A kill is counted when Carol makes the final, killing attack.
Kill walkers - Jesus 25 × 2 radio phones Kill walkers with Jesus. A kill is counted when Jesusmakes the final, killing attack.
Kill walkers - Morgan 15 × 10 gold Kill walkers with Morgan. A kill is counted when Morgan makes the final, killing attack.

Version 2.9 Edit

quest name count reward description
Complete missions - assault 8 × 10 gold Win missions of any kind with at least 1 assault character in your team.
Win challenge missions 12 × tokens (example: 5 Tara, or 5 Gabriel tokens Win missions in Challenge mode.
Kill walkers 125 × 5 Rosita tokens or 10 bruiser tokens Kill any kind of walker in any mission.
Kill walkers - Abhraham 30 × 10 gold Kill walkers with Abhraham. A kill is counted when Abhraham makes the final, killing attack.
Kill walkers - Jesus 25 × 10 gold Kill walkers with Jesus. A kill is counted when Jesus makes the final, killing attack.
Kill walkers - Negan 15 × 10 gas or 10 gold Kill walkers with Negan. A kill is counted when Negan makes the final, killing attack.


Version 2.8 Edit

You get a new quest per 24 hours. It is based on the last time you were active when you got a new quest.

You can have a maximum of 3 daily quests in the list. After you complete the quest you need to collect it, else it will not be removed from the list. If you are assigned a quest that you did not want, it can be discarded 1 time per day and another random quest obtained immediately. You can discard quests even if they are started.

The standard reward when collected is gold bars (usually 10 gold, but sometimes 30 gold).

Note: It is possible within the same mission to do more than one repetition on a Quest (so far only "Kill 5 walkers" has this possibility). In that case each repeat will count for the Quest. It's also worth noting that if a mission is aborted or fails, achievements from that mission won't count for the quest(s).

Name Count Reward
Avoid struggle 3x 10 gold
Complete a mission without walkers dying 1x 30 gold
Complete challenge missions 2x 10 gold.
Complete story missions 2x 30 gold.
Get challenge stars 15x 30 gold
Kill 5 walkers with one attack 2x 10 gold
Take no injury 2x 30 gold
Use melee weapons team 3x 10 gold
Use ranged weapons team 3x 10 gold
Use all-Assault team 3x 10 gold
Use all-Hunter team 3x 10 gold
Use all-Scout team 3x 10 gold
Use all-Shooter team 3x 10 gold
Use all-Warrior team 3x 10 gold

Very old quest system (circa 2017?) Edit

In the past the standard reward when collected was a single chest to open. The chest would reveal a ticket showing the reward (silver ticket would be 10 gold bars), the ticket value might vary, but examples are listed below.

Some quests also granted Weekly challenge stars as stated on the Quest (mentioned under Name in the table below). Many quests are made up from a task that needs to be repeated (see Count) before the quest is competed. You will get a challenge star for each of the Count completed in a challenge mission, if eligible. You would get a maximum of one Quest star per mission. If a mission is aborted or fails, even the Quest star bonus would be forfeit.

Name Count Reward
Complete Exploration Missions 2x / 3x Silver card
Complete Story Missions 2x Silver card
Complete Challenge Mission 2x Silver card
Get Challenge Stars 15x Gold card
Use Melee Weapons Team (gives stars in weekly challenges) 3x Silver card
Use Ranged Weapons Team (gives stars in weekly challenges) 3x Silver card
Use all-hunter team (gives stars in weekly challenges) 3x Gold card
Use all-scout team (gives stars in weekly challenges) 3x Gold card
Kill 5 Walkers With One Attack (gives stars in weekly challenges) 2x Gold card
Do not Kill any walkers (gives stars in weekly challenges) 1x Gold card
Take no injury 2x Gold card
Avoid struggle 3x Silver card