The Walking Dead: No Man's Land Wiki
Register
Advertisement

Buildings are built inside your camp where your survivors live. They can send you into missions, unlock new buildings, produce resources required to upgrade your buildings and survivors, upgrade your equipments, heal injured survivors, help you find more survivors, and stock resources.

  1. To be able to advance in the game the camp needs to develop with new and upgraded buildings. Each upgrade will spend some real time and supplies (all costs on this page are "canned goods" instead of XP. XP is used for Survivor and Weapon upgrades). Upgrades may also be done instantly with Gold; either immediately without spending any supplies, or later with a reduced payment of gold.

During upgrade there will be a timer showing the remaining delay. It's only possible to upgrade one building at a time. Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The Mission Car is an exception, you will be able to go on missions also during car upgrade.

There is a certain amount of strategy in the choice of how to spend resources and what to upgrade first, but the game advancement in itself hints what you need by blocking and unlocking upgrades. The core building is your Council trailer, the level of which determines the maximum level the other buildings may be upgraded to.

When selecting a building you can see info, upgrade or interact (e.g. harvest supplies or visit hospital). It's also possible to drag the building freely on the map. There is no charge for such movement but you can cancel it by pressing the cross.

There is currently no way of scrapping unwanted buildings (and there would not be any advantage to do so), but you can clear out junk.

Player Level[]

Current maximum level: 83 (As of 6.3 update)

You will automatically advance to the next Player Level when you have reached enough Building Points (BP) on the current level. Player level is visible in a circle on the top left corner icon in Camp, tapping it will also show the details on current and needed BP.

Upgrade buildings in the Camp to increase BP at amounts specified in Building tables on this page (not listed in the game but you can calculate it by subtracting "BP before upgrade" from "BP when completed"). Certain player level is required for upgrading your Council (see Council table), in turn unlocking other building upgrades.

Player
Level
Building Points

(to advance)

1 10
2 11
3 18
4 20
5 21
6 47
7 52
8 56
9 65
10 71
11 77
12 123
13 135
14 147
15 117
16 128
17 140
18 197
19 217
20 237
21 230
22 253
23 275
24 391
25 429
26 400
27 413
28 378
29 431
30 456
31 456
32 521
33 526
34 578
35 630
36 748
37 822
38 770
39 790
40 733
41 799
42 947
43 1040
44 1000
45 1000
46 1000
47 1000
48 1000
49 1000
50 1000
51 1000
52 1000
53 1000
54 1000
55 1130
56 1250
57 1250
58 1250
59 1300
60 1350
61 1400
62 1450
63 1500
64 1600
65 1700
66 1800
67 ​​1900
68 2000
69 ​​2100
70 ​​2200
71 ​​2400
72 ​​2600
73 ​​2600
74 ​​2700
75 ​​2800
76 ​​2900
77 ​​3000
78 ​​3100
79 ​​3200
80 ​​3300
81 ​​3400
82 ​​3500
83 ​​3600


Buildings[]

Council[]

Council-on-map-300x258

Current maximum level: 30

The council can hold 1500 supplies of food, XP and unlock new buildings and levels.

The cost listed below is for upgrading to that level.

Level Player
Level
Time Cost Gold Cost BP XP Storage Buildings unlocked
1 - - - - - - -
2 1 15s 110 2 6 3K Training grounds lvl 2
3 3 30m 500 18 14 9K Training grounds 3
New Workshop 1
New Farm plot 1
New Radio 1
New Tent 1
4 6 1h 30m 4K 49 24 20K New Supply Storage 1
Training grounds 4
Workshop 2
5 8 3h 8.6k 76 38 30K Training grounds 5
Workshop 3
New Farm 1
Mission Car 3
6 11 7h 30m 20k 116 54 40k Training grounds 6
Workshop 4
New Tent 1
Supply Storage 4
7 14 9h 33k 153 74 60K Training grounds 7
Workshop 5
8 17 10h 30m 62K 219 94 75K Supply Storage 5
Radio tent 4
New Farm plot 1
Training grounds 8
Workshop 6
9 20 12h 94K 291 122 100K Farm Plot 7
Training grounds 9
Workshop 7
10 22 15h 160K 353 150 150K Tents 5
Training grounds 10
Workshop 8
Radio tent 5
New Supply storage 1
11 24 18h 300K 440 182 200K Farm plot 8
Mission car 6
Training groungs 11
Workshop 9
12 29 21h 570K 584 216 300K New Farm plot lvl 1
Tents 6
Radio tent 6
Training Grounds 12
Workshop 10
13 32 1d 750K 689 254 400k Training Grounds 13
Workshop 11
Mission Car 7
Hospital 7
Farm Plot 9
Tent 7
Supplies Storage 7
14 34 13h 511K 681 294 600k Training Grounds 14
Workshop 12
Radio Tent lvl 7
Mission Car 7
Hospital 7
Farm Plot 9
Tent 8
Supplies Storage 8
15 36 14h 670K 806 338 800K Training Grounds 15
Workshop 13
Radio Tent lvl 7
Mission Car 8
Hospital 8
Farm Plot 10
Tent 8
Supplies Storage 8
16 39 1d 6h 1.86M 1196 384 1M Training Grounds 16
Workshop 14
Radio Tent 8
Hospital 8
Farm Plot lvl 10
Tent 9
Supplies Storage 9
17 42 1d 10h 2.51M 1500 2M Training Grounds 17
Workshop 15
Mission Car 9
18 45 19h 1.61M 1534 486 2.5M Training Grounds 18
Workshop 16
Radio Tent lvl 9
Mission Car 9
Hospital 9
Farm Plot 10
Tent 10
Supplies Storage 10
19 48 21h 2.82M 2429 542 3.25M Training Grounds 19
Workshop 17
Radio Tent 10
Mission Car 10
Tent 11
Farm Plot 11
Hospital 10
20 51 23h 4.11M 3382 600 4.75M Training Grounds 20
Workshop 18
Mission Car 11
21 54 1d 5.4M 5850 650 5.50M Training Grounds 21
Workshop 19
Hospital 11
22 57 1d 6.9M 5518 800 6.75M Training Grounds 22
Workshop 20
New Tent (3rd)
Mission Car 12
Storage 11
23 61 1d 11.2M 8801 900 7.25M Training Grounds 23
Workshop 21
Scavenger 2
24 65 1d 11.7M 9182 950 8M Training Grounds 24
Workshop 22
Mission Car 13
Craftsman 2
25 69 1d 11.5M 9030 1200 8.75M Training Grounds 25
Workshop 23
Hospital 12
Mission Car 14
26 72 1d 12M 9412 1300 10M Training Grounds 26
Workshop 24
27 74 1d 13M 10.18K 1400 11.5M Training Grounds 27
Workshop 25
Tent 12
28 75 1d 14M 10.94K 1500 13M Training Grounds 28
Workshop 26
Tent 13
Mission Car 15
New Tent (4th)
29 79 1d 15M 11.7K 1600 14.5M Training Grounds 29
Workshop 27
Mission Car 16
Hospital 13
Storage 12
30 83 1d 17M TBC 1700 16M Training Grounds 30
Workshop 28
Farm Plot 12
Tent 14
Mission Car 17
Hospital 14
Radio Tent 13
New Storage (5th)


Maximum level of survivors is now 31.

Maximum level of equipment is now 34.

Memorial was unlocked with Council level 4, but is no longer unlockable after the removal of deadly missions.

Training Grounds[]

Current maximum level: 30

Training-Grounds-on-map-300x300

Train your survivors here. Training duration is capped at 16 hours (from survivor level 26 & beyond)

Level Time Cost Gold Cost Council level required BP Max level survivors Training Exp required

(Training Duration)

1 3s 250 1 9 2 0
2 5m 300 6 2 11 3 1K
3 1h 3.2K 33 3 19 4 2K
4 2h15m 7.6k 51 4 30 5 4K
5 5h 19k 94 5 43 6 8K
6 6h45m 33k 135 6 59 7 14K
7 9h 59K 201 7 77 8 23K
8 10h30m 81K 255 8 97 9 35K
9 12h 150K 325 9 120 10 49K
10 15h 270k 402 10 145 11 70.8K (1h53m)
11 18h 520k 538 11 173 12 129K (2h15m)
12 21h 710K 647 12 203 13 189K (2h42m)
13 23h 920K 756 13 235 14 243K (3h14m)
14 13h 610K 753 14 270 15 292K (3h53m)
15 14h 650K 791 15 307 16 360K (4h40m)
16 15h 780K 721 16 347 17 534K (5h35m)
17 17h 1.42M 1373 17 389 18 720K (6h42m)
18 19h 2.4M 2106 18 433 19 873K (8h)
19 21h 3.8M 3140 19 480 20 995K (9h38m)
20 1d 5.4M 4372 20 500 21 1.97M (10h40m)
21 1d 6.9M 7250 21 600 22 2.21M (12h8m)
22 1d 9M 7121 22 700 23 2.46M (12h45m)
23 1d 10M 7885 23 800 24 2.72M (13h23m)
24 1d 11M 8648 24 900 25 2.91M (14h3m)
25 1d 12M 9412 25 1150 26 3.11M (16h)
26 1d 12.5M 9793 26 1200 27 3.32M
27 1d 13M 10.18K 27 1300 28 3.62M
28 1d 13.5M 10.31K 28 1400 29 3.9M
29 1d 14M 10.94K 29 1500 30 4.27M
30 1d 14.5M TBC 30 1600 31 4.61M?

Workshop[]

Current maximum level: 28

Upgrade weapons and armor here, and see what traits will be unlocked by increasing levels of both armor and weapons. This is also where you can scrap Equipment that you don't want and get XP in return.

Level Time Cost (in cans) Gold Cost Council level required BP Max level equipment
1 1h 400 25 3 19 4
2 2h 15m 7.6k 51 4 30 5
3 5h 19k 94 5 43 6
4 6h 45m 33K 135 6 59 7
5 9h 59K 201 7 77 8
6 10h30m 81K 255 8 97 9
7 12h 150K 325 9 120 10
8 15h 270k 402 10 145 11
9 18h 520k 538 11 173 12
10 10h30m 349.5K 540 12 203 13
11 11h30m 485.5K 648 13 235 14
12 13h 615K 757 14 270 15
13 14h 655K 795 15 307 16
14 15h 785K 898 16 347 17
15 17h 1.42M 1373 17 389 18
16 19h 2.4M 2106 18 433 19
17 21h 3.8M 3140 19 480 20
18 1d 5.4M 4372 20 500 21
19 1d 6.95M 5556 21 600 22
20 1d 9M 7121 22 650 23
21 1d 10M 7885 23 700 24
22 1d 11M 8648 24 750 25
23 1d 12M 9412 25 850 26
24 1d 12.5M 9793 26 900 27
25 1d 13M 10.18 27 950 28
26 1d 13.5M ? 28 1000 29
27 1d 14M 10.94K 29 1050 30
28 1d 15M TBC 30 1100 31


Example: A level 30 gear (that hasn't be upgraded yet) can be upgraded by a workshop at level 27 or higher. But a level 31 gear can only be upgraded by a workshop at level 28 or higher. (i.e. it's the starting level (non-upgraded) of the gear that is important, not the level that the gear can be upgraded to)

Farm plot[]

Current maximum level: 12

Farm-Plot-on-map 2016

Farm plot produces supplies for upgrading buildings. They are unlocked at council's level X, 3, 5, 8, 12, 17.

Note: Level 1 farm plots cost 80 supplies after the first one

Level Time Cost Gold Cost Council level BP Supplies/hour Storage
1 3s 50 (or 80) 1 1 3 60 240
2 3m 100 3 2 4 110 440
3 10m 400 9 2 9 200 1200
4 45m 2800 28 2 16 340 2040
5 4h 17K 83 5 36 540 4320
6 6h 26.5K 172 7 64 640 8800
7 5h30m 79K 312 9 90 1000 13.2K
8 7h30m 191K 474 11 144 1500 18K
9 10h30m 453K 615 13 196 2200 26.4K
10 13h 550K 710 15 219 3000 36K
11 15h 1.26M 1242 19 225 4800 44K
12 17h 2.75M 2341 29 300 5600 58K

Tents[]

Current maximum level: 14

Tents

Tents produce XP. They are useful for upgrading your equipment and training your survivors.

They are unlocked at council level 3, 6, 22 & 28.

Upgrade to level Time Cost Gold Cost Council level BP XP/Hour Storage
1 15m 400 4 2 0 30 240
2 22m30s 2800 25 2 16 80 640
3 45m 3250 31 3 25 180 1440
4 2h30m 15K 84 ? 49 340 3060
5 3h45m 47.5K 203 ? 81 540 4860
6 6h30m 128K 342 10 121 800 8000
7 9h 300K 490 12 169 1100 11000
8 12h 550K 700 14 270 1400 16800
9 14h 700K 827 16 320 1700 20400
10 17h 2.25M 1978 18 410 2000 24000
11 1d 3.8M 3159 19 450 3000 24000
12 1d 5.35M 4334 27 500 4000 28000
13 1d 6.9M 5518 28 550 5000 32000
14 1d 8.45M 6701 29 600 6500 37200

Supplies storage[]

Current maximum level: 12

Supplies Storage

Store all your food. You need to transfer your food from farm plot to supply storage or else farm stop producing. They are unlock at council level X, 4, 10, 16 & 30.

Level Time Cost Gold Cost Council level required BP Storage
1 1m 30s 400 2 2 7 2500
2 22m 30s 2.4K 22 3 13 10K
3 1h 4.9K 36 4 20 30K
4 4h 30K 107 6 39 70K
5 3h 45.3K 183 8 55 140K
6 4h30m 112K 294 10 80 280K
7 7h30m 241K 434 12 135 560K
8 10h30m 520K 664 14 120 1.12M
9 13h 680K 804 16 231 2.24M
10 15h 2.11M 1858 18 284 4.48M
11 15h 3.37M 2771 22 250 5M
12 1d 4.63M 3785 29 500 6M

Radio Tent[]

Current maximum level: 13

Radio

Send a call out for more survivors here. Calls can be made with 1, 5, or 15 radios, with an increase in star value to the summoned survivor. The level of the radio tent determines the summoned survivor's starting level and their maximum level. When you summon survivors, the number of stars determine the number of levels you can upgrade your survivor, 2 levels for each star. The Radio Tent level is the only thing that affects survivor call min/max level.

Notes[]

Rejecting a 1-star survivor gets you 2 tokens. Rejecting a 2-star survivor gets you 8 tokens. Rejecting a 3-star survivor gets you 32 tokens.

Level 13 offers cooldowns for the offered free calls, from 7 days to 5 days for the ‘Choose from 3’ call and from 3.5 days to 2.5 days for the ‘Choose from 2’ call

Radios are precious. It's the most important resource in the game which can make all the difference!

  • NEVER make calls which cost 5 or 15 radios.
  • ALWAYS wait for special deals (cost 25 or 40 radios) which guarantee at least 1 hero.

Generally speaking, the 40 radio calls are the best deals. Next best are the 25 radio calls. But obviously they all depend on who are in the calls - whether you need them or not. It's largely depend on your preference and how you play.

Heroes are 10-33% better than regular survivors of the same level and number of stars both in health and damage. By the end of the game you'll probably only have 1 or 2 regular survivors in each class.

Is there a maximum number of radio you can have? There is a hard limit, but it's very high indeed; 999 999. So unfortunately you won't be able to get to a million radios.

Level Time Cost Gold Cost Council level required BP Max level survivors
1 15s 300 1 3 19 3
2 2h15m 7.6k 51 4 30 5
3 6h30m 33K 135 6 59 6
4 10h30m 49k 239 8 97 8
5 15h 270K 402 10 145 10
6 21h 710K 647 12 203 12
7 13h 610K 753 14 315 14
8 15h 780K 894 16 447 16
9 19h 2.4M 2106 18 583 17
10 21h 3.8M 3140 19 680 18
11 1d 8.8M 6968 23 589 18
12 1d 10M 7885 ? 700 18
13 1d 12.1M 9488 29 764 18

Hospital[]

Current maximum level: 14

Hospital

Survivors hurt during missions come here to heal. Time is reduced by increasing hospital level and extra slots for survivors are added at certain level upgrades.

Level Time Cost Gold Cost Council level BP Time reduction Healing Slots
1 3s - - - 4 - 1
2 45m 2.8K 28 3 16 2 min 1
3 4h 17k 83 5 36 5 min 2
4 6h 56K 172 7 64 10 min 2
5 11h 140K 312 9 100 15 min 2
6 15h 191k 397 12 144 20 min 3
7 10h30m 453K 615 13 196 30 min 3
8 13h 550K 1037 15 256 40 min 3
9 15h 1.11M 1593 17 324 50 min 3
10 19h 3.64M 3005 19 400 60 min 3
11 1d 3.24M 2753 21 550 75 min 3
12 1d 12M 9412 25 600 75 min 4
13 1d 14M 10.94K 29 650 90 min 4
14 1d 18M TBC 30 TBC 100 min 4


Mission-Car-on-map-2016-Nov

Mission car[]

Current maximum level: 17

The level of your mission car determines how much Gas you can spend in missions and how much Gas you can store.

Note: Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The car is an exception, you will be able to go on missions also during car upgrade.

Level Time Cost Gold Cost Council level BP Gas storage
1 3s - - - 4 6
2 10m 500 10 3 16 9
3 4h 17K 83 5 36 11
4 6h 26,5k 124 7 64 13
5 5h30m 79K 312 9 100 15
6 7h30m 191K 397 11 144 17
7 10h30m 453K 615 13 196 19
8 13h 550K 710 15 256 21
9 15h 1.11M 1133 17 324 23
10 19h 3.64M 3005 19 450 25
11 1d 3.15M 2439 20 500 27
12 1d 6.7M 5116 22 600 29
13 1d 8.6M 6567 24 800 31
14 1d 12M 9163 25 900 35
15 1d 15M 11.7K 28 1000 45
16 1d 16M 12.47K 29 1100 60
17 1d 18M TBC 30 TBC 70

Campfire[]

Campfire

The campfire can't be upgraded and it serves only to tell information about the current story mission.

Component buildings[]

Scavenger[]

Current maximum level: 2

The Scavenger allows you to find Components from missions, and unlocks the Craftsman building.

Note: The Level 2 Scavenger Building doesn't really do anything except you can no longer get one-star components and fragments from the purchases you make using gold. If you are a maxed out player with nothing else to do, you should upgrade it. If you are still building up the rest of your camp, prioritize literally everything else first.

Level Time Cost Gold cost Council level required BP
1 ? ? ? 15 ?
2 1d 10.5M 8266 23 600

Craftsman[]

Current maximum level: 2

The Craftsman allows you to create items from badge components.

(Higher badge level increases the potential values for crafted badges)

Level Time Cost Gold cost Council level required BP Badge level
1 7h40m 550K 105 15 ? 1
2 1d 11.5M 9030 24 1000 2

Junk[]

Trash

This is not actual buildings, but bushes or wrecks found in your camp initially. You may clear it to make room for your buildings or for aesthetic reasons.

Clearing the area will cost you Supplies (such as 100 or 6500, up to 15k) and some time (e.g. 10s). There seems to be no BP advantage (at least not for small cost clearing).

Outpost[]

Current maximum level: 5

Outpost

Allows you to do an Outpost Raid and also to be raided by other players. You can gain or lose influence in raid, at some point you can also gain or lose Trade Goods. The Outpost building is where you can set your defenders and change your Outpost Configurations for defense. Being raided and losing results in loss of your current influence points.

Outpost Upgrades
Level Time Cost (supplies) Gold cost Council level required BP Trade goods/hour Holds trade goods Map unlocks
1 5s 1K N/A 4 ? 50 400 Lake
2 5h30m 79K 292 6 74 55 440 Warehouse
3 7h30m 191K 397 8 111 60 480 Town
4 10h30m 453K 713 10 161 65 520 Quarrytop
5 13h 550K 1037 12 219 70 560 RuralField


Level 2: Allows you to work with the map editor and change your map tiles.
Level 3: Allows you to individually place your survivors and set them on offense, defense, or stationary modes. It also give the option to change defenders

Higher level map allow to place more walkers on the map, the walkers have to be captured & upgraded in the walker Pit.

Trade goods maximum storage capacity was removed with game version 1.8: Outpost level-1 was 6000 TG storage. Outpost level-2 was 6500 TG storage. Outpost level-3 was 7000 TG storage. Outpost level-4 was 7500 TG storage. Outpost level-5 was 8000 TG storage.

Walker Pit[]

Current maximum level: 10

Walker Pit

The walker pit is located just outside the camp walls and is used to capture walkers that will defend your outpost. Technically the walker pit does not come from the same source as the camp walkers. The initial amount available is 4 normal walkers of level 1 and you can use Trade Goods or Gold to increase both amount and level of them.

The level of the Walker Pit itself does not directly affect the walkers, but instead how many and the level it can hold. Note that the value in the table below are the maximum walkers, you need to upgrade or capture separately to reach that max.

The Outpost building level decides which maps are available, the map selected defines how many walkers you can have in the outpost defense. To make use of the higher amount of walkers a suitable map needs to be chosen too.

Walker Pit Upgrades
Level Time Cost (Supplies) Gold Cost Council level required BP Max walkers
1 5s 1K 3 ? 5 Normal Lv4

1 Armored Lv4
1 Tank Lv4

2 2h 10.2K 65 5 43 6 Normal Lv-5

1 Armored Lv-5
1 Tank Lv-5

3 2h30m 79K 239 7 59 7 Normal Lv-7

2 Armored Lv-7
1 Tank Lv-7

4 3h 112K 267 9 77 8 Normal Lv-9

2 Armored Lv-9
1 Tank Lv-9

5 5h30m 191K 373 11 120 9 Normal Lv-11

2 Armored Lv-11
2 Tank Lv-11

6 7h30m 349K 512 13? 173 10 Normal Lv-13

2 Armored Lv-13
2 Tank Lv-13

7 10h30m 453K 615 13? 235 11 Normal Lv-15

3 Armored Lv-15
2 Tank Lv-15

8 13h 550K 710 15 307 12 Normal Lv-17

3 Armored Lv-17
2 Tank Lv-17

9 15h 1.11M 1133 17 389 13 Normal Lv-19

3 Armored Lv-19
2 Tank Lv

10 15h 3.7M 3010 21 450 13 Normal Lv-20

3 Armored Lv-20
Tank Lv-20

Walker Upgrade Price
Normal Armored Tank
Walker Level Upgrade (Goods+time) Upgrade (Goods+time) Upgrade (Goods+time)
1
2 250 + 5m 250 + 2m30s
3 250 + 7m30s 500 + 7m30 500 + 7m30s
4 500 + 11m15s 750 + 22m30s 750 + 11m15s
5 750 + 18m45s 1000 + 37m30s 1000 + 22m30s
6 1000 + 22m30s 1500 + 45m 1500 + 22m30s
7 1250 + 30m 2000 + 1h 2000 + 30m
8 1500 + 37m30s 3000 + 1h15m 3000 + 37m30s
9 2000 + 48m45s 4000 + 1h37m 4000 + 48m45s
10 2500 + 56m15s 5,000 + 1h52m

Gold Cost 1022

5000 + 56m15s
11 3000 + 1h7m 6000 + 2h15m

Gold Cost 1225

6000
12 3500 + 1h18m

Gold Cost 717

7000 + 2h37m

Gold Cost 1428

7000 + 1h18m

Gold Cost 1417

13 4000 + 1h33m

Gold Cost 819

7,500 + 3h07m

Gold Cost

7,500 + 1h33m

Gold Cost 1519

14 4500 + 1h45m

Gold Cost 921

7500 + 3h30m

Gold Cost 1535

7500 + 1h 45m

Gold Cost 1521

15

5000 + 2h

Gold Cost 1023

7500 + 4h

Gold Cost 1539

7500 + 2h

Gold Cost 1523

16

5500 + 2h15m

Gold Cost 1125

7500 + 4h 30m

Gold Cost 1543

7500 + 2h 15m

Gold Cost 1525

17

6000 + 2h33m

Gold Cost 1227

7500 + 5h 7m

Gold Cost 1548

7500 + 2h 33m

Gold Cost 1527

18 (Walker Pit level 9 required) 6500 +

Gold Cost 1309

7500 + 5h 37m

Gold Cost 1552

7500 + 2h48m

Gold Cost 1529

19 7000 + 3h7m

Gold Cost 1432

7500 + 6h  15m

Gold Cost 1557

7500 + 3h7m

Gold Cost 1531

20 (Walker Pit level 10 required)

7500 + 4h11m

Gold Cost 1540

(Walker Pit level 10 required)

7500 + 8h22m

Gold Cost 1574

(Walker Pit level 10 required)

7500 + 4h11m

Gold Cost 1540

21 8500 + 8h

Gold Cost 1771

9500 + 9h

Gold Cost 1979

10.5K + 5h

Gold Cost 2147

22 10.5K + 8h

Gold Cost 2171

12.5K + 9h

Gold Cost 2579

13.5K + 5h37m

Gold Cost 2752

23 12.5K + 8h

Gold Cost 2571

15.5K + 9h

Gold Cost 3179

17.5K + 6h 15m

Gold Cost 3557

24 14.5K + 8h

Gold Cost 2971

18.5K + 9h

Gold Cost 3779

21.5K + 7h

Gold Cost 4363

25 16.5K + 8h

Gold Cost 3371

21.5K + 9h

Gold Cost 4379

25.5K + 7h

Gold Cost 5163

26 18.5K + 8h

Gold Cost 3771

24.5K + 9h

Gold Cost 4979

30K + 7h

Gold Cost 6063

Walker Catch Price
Normal Armored Tank
Walker Catch (Goods) Catch (Goods) Catch (Goods)
1 - 1000 5000
2 - 2500 7500
3 -

5000 (Walker Pit level 7 required)

4 -
5 1500
6 2000
7 3000
8 4000
9 5000
10 5500
11 6000
12 6500 (Walker Pit level 8 required)
13 7000 (Walker Pit level 9 required)
14 (Walker Pit level 10 required)

Memorial[]

Memorial

The memorial is unlocked at council level 4 and shows information about survivor(s) you lost in deadly missions. There seems to be no game-advancing benefit of this building, apart from a possible amount of BP when building it. Good luck!

Memorial can no longer be built, probably after deadly missions disappeared from the game (2017?).


References[]

  • Most images apparently from http://www.dojagaming.de/spiele-apps/the-walking-dead-no-man-s-land/ (just redirects to homepage; redirect noticed 2018 March)(apparently not archived at archive.org's Wayback Machine)
Advertisement